Hiiglane

Notably Dangerous Demo-Knight
ThanksLuigi123.png

Screenshot above is taken of an encounter about 1-2 hours ago on dr_boomershooter where admin Luigi123 threatened to ban a Hale who was standing still for "friendlying" after picking NIGHTMARE (auto) MODE.

If you are unfamiliar with DR, many maps have an "automode" where Hale's ability to press buttons is disabled and instead a map AI presses the buttons in reaction to the players (dr_gayrun), or all buttons are disabled and the map becomes parkour focused with difficult traps for the players to maneuver thru as seen in dr_boomershooter and dr_bootcamp.

Skial rules state as following on "Friendlying":
  • Friendlying is not allowed on custom game mode servers except for idle and trade.

This is going to be a mess to write because of terminology and a lack of an actual definition provided by the servers on "friendlying." While I get the general idea of what its supposed to mean, an admin providing a concrete definition of what they are referring to would be great.

The immediate problem is that "Friendlying" is not a term that works with Deathrun at all. The most common and understood usage of "Friendlying" is to refer to players not attacking each other or solely taunting. In VSH, this term is used to ensure the Hale does not waste time by taunting for too long with reds or refusing to attack them. In the case of DR, this word is not immediately understood as taunting, slower movement, and dicking around near hale is a core part of the gameplay. At most, there are 31 players making progress towards the end so there is no immediate need to always be moving forwards. The term used is "delaying" as by being a group effort to get to the end, the only time "friendlying" matters is when the last player alive refuses to make progress towards the end. There are actual cases where "friendlying" can occur in DR (such as Hale refusing to kill reds in any maps arena minigame) but the current ones being reported are just not that. Looking through Creador's report log demos shows that a lot of cases of friendlying are singular players taunting near the start of the map while other players are progressing the map. Again, in the case of DR, when multiple players are moving towards the end, a lot of times there is no reason for everyone to be exerting the same effort. Rarely are there actual reported cases of players holding up the rounds intentionally which is what should actually be punished as "friendlying".

In the case of one player delaying the round by being stationary, taunting, or intentionally wasting time doing nothing, I think punishment is fair game, but in DR, as long as there is ONE player progressing the map, other players should not have to keep up pace with them nor solely focus on moving. Instances of this can be found en masse with maps such as dr_playstation where the final hale section is designed to auto-target players who enter Zerg's room, instantly killing them upon entry if someone has already started the boss. Leading to most players allowing ONE person to go into Zerg's room to fight him while others wait outside until he is killed. This would be considered "friendlying" in the precedent being set, but Playstation is a (poorly designed) map where there is no respawn feature upon reaching the end so players would be forced to walk into a room they know is going to instantly kill them solely because they can't "friendly" for too long.

"Friendlying" in its usage here breaks how deathrun is approached and in multiple examples shown by Luigi123, forces players to progress through maps by just running into traps and instantly dying as he has just made Hale aware that their only choice is to progress rather than using their time to strategically bait hale into hitting a trap early or late. Deathrun just isn't a mode where this term sticks, it's casual and focused on the fun and silly antics of the players while mixing a loose time restraint objective. Deathrun is not a mode that works when players are constantly 24/7 progressing to the end because the rounds are 30 minutes long and a lot of DR maps are repetitive. Deathrun as a mode would become a lot more boring and anti-user friendly if an admin was always there forcing every single player to progress at the same rate.

We should also address how the punishment for this has been an extreme overreaction (and griefing too but thats a story for another day)
Take for example: https://www.skial.com/threads/cani-friendlying.99384/
In this case, a user I know was banned for taunting during a spyro minigame in dr_playstation while two other users were actively progressing and were too low on time to even finish the minigame. This minigame is notably difficult for the spiders buggy AI and a lot of players simply refuse to move and let other players try to clear this one for its intense difficulty. For 30 seconds (at worst a minute if we assume Creador recorded late) of "friendlying", Cani received a DAY ban which also goes onto the users record. 24 hours for 30 seconds/1min is a huge overreaction and as seen in previous cases, players who've received a day ban for friendlying will receive a 3day into a week ban for further infractions which is just too fucking much for wasting little amounts of time for a behavior widely considered normal in DR.

Overall, this could just be an admin's misunderstanding gone horribly wrong, but considering these bans track back to a month ago now, I feel this extended past solely voicing concern over Luigi123 as an admin and needed to be addressed on a ruling level with actual moderation statements on it if possible. As a person who really only plays TF2 for its DR content, this change has pissed quite a lot of users off that I interact with and has only worsened the skial DR servers relationship to the moderation team as now they risk bans for wanting to well...have fun? Forcing players to always be non-stop progressing means DR becomes formulaic instead of a mode you can approach at your own pace. The maps in DR are too repetitive to warrant fully progressing on them over and over again, you need the interaction from other players to keep yourself interested in the mode. That and considering the server is rarely full, it's not like users being slower are stealing the spots of users that are joining solely to play DR for its objective of progressing towards the end.
 
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-1 it's called Deathrun, not Just Dance: Snail Edition
Not really a comment or thought on what i've posted, but you're entitled to snappy quips.
I understand your rejection of this because if "friendlying" wasn't allowed you wouldn't be able to nickel and dime players over small infractions for the sake of power tripping. Thus, as a show of good will, I present you your favorite snack. Lick it up, Creador.
depositphotos_1041167-stock-photo-dirty-boot.jpg

lol no

-1
Are you ever going to give me clarity on the titles thing from last night? I really don't feel like I was asking for all that much.
On point, I do need to ask how many of you admins actually play Deathrun. The only ones i've seen are Feral who I have no clue about, and Luigi123 who I already have a negative opinion on from every time i've encountered him in DR.
 
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I don't understand why people are downvoting you because what you've said makes sense. If the map is in auto mode, the activator can't do anything so they shouldn't be cautioned.

I honestly just could not be arsed to read your huge paragraphs because they just seem to be dragging out your point.
 
I understand your rejection of this because if "friendlying" wasn't allowed you wouldn't be able to nickel and dime players over small infractions for the sake of power tripping. Thus, as a show of good will, I present you your favorite snack. Lick it up, Creador.depositphotos_1041167-stock-photo-dirty-boot.jpg
Dude just that I reported you're friends for being friendly doesn't mean I should be blamed at.
 
I don't understand why people are downvoting you because what you've said makes sense. If the map is in auto mode, the activator can't do anything so they shouldn't be cautioned.

I honestly just could not be arsed to read your huge paragraphs because they just seem to be dragging out your point.
Holy fuck
A person that can read.

Yea it's way too repetitive. My goal was to make a post that helps any mods or Botty who don't play dr understand the appeal because throughout history, mods just don't get dr and constantly reject suggestions that would improve the gameplay. Such as the whole debacle with Pyros axtinguisher being able to instakill hale in arena minigames and them trying to fucking remove office over it.

In retrospect this is probably going to amount to nothing as the people commenting so far don't even play dr for the fun of it other than sadness but I felt the frustration with the insanity this ruling has caused needed to be addressed.
 
Not really a comment or thought on what i've posted, but you're entitled to snappy quips.
Fine, let me clear it up

From my understanding, the Hale can offer things like freeruns for real or not (which he is allowed to lie about). I also do indeed know some maps offer automodes, so as long as Hale in one way, shape, or form, is not necessary to progress the map, it's possible you might have something to complain about if you felt Luigi's actions were wrong. This is just an admin trying to help keep the rules enforced, and if this is wrong, it's a minor mistake at best. It happens to the best of us. This could easily just be one appeal away from either getting at worst clarification about why it happened, or at best an apology is exchanged and the ban lifted. Either a user gets answer, or an admin realizes their mistake and improves.

Friendly works perfectly as a term for deathrun to define a user not playing the gamemode. If you are purposefully not advancing the map, sitting there and taunting, as though there is not a deadly obstacle course ahead, you simply are being just that. And yes, sitting and doing nothing in the spyro minigames, taunting at the start of Playstation so others can progress for you, and so on, all fall under friendlying. It doesn't matter if it's difficult, if you have enough time, or if Zerg is important for someone to take out, just play the gamemode and stop being afraid of the dying part of deathrun. If you fail, you fail. If you win, you win. It can still be fun, silly, in general casual, but sitting there and doing nothing has a term for a reason. Your own pace should not be doing nothing, it should be focused on making progress to defeat the Hale.

Regarding that griefing ban; most typically punishments only seem to stack when done in a rapid/otherwise persistent succession. You can comb through reports of players and bans to see this for yourself. Over time players receive less punishment over a course of infraction free months or so, but if a user keeps slipping up despite the bans they are clearly disregarding the rules and thus justifies any punishment the same. A mute, a ban on your record, it is not that terrible a thing. Even some admins, regulars, have some form of a past. I myself have received a well deserved timeout on the forums for flaming a user I didn't like, I learned from that and have not had issues arise since as I have taken it as a way to better myself.


Might I also offer you a suggestion? Please organize your thoughts better. I don't mind reading a long post, but if you're going to stretch it out and then put a bunch of random tidbits here and there, it makes it hard to comprehend and respond to directly. It inconveniences those of us who are going to voice our opinion.
 
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Dude just that I reported you're friends for being friendly doesn't mean I should be blamed at.
I fully believe that a person who reports people over the most trivial shit and minor inconvenience and unironically joins servers just to get someone in trouble and then leaves is more problematic than a person who commits said minor inconvenience.

Just like seminal, it denotes power tripping rather than actual genuine care for the servers you are playing on.
 
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@Hiiglane you won't win any followers by making snide comments even if they're in response to others. You'd just be feeding trolls and causing a fight which distracts from the topic.

I refer to people who don't run the course as stalling, idling or delaying. Sometimes people do it for fun which is forgivable as it's a social game. If they do it because they don't want to run the course, well they do need to get amove on but I wouldn't class the behaviour as being friendly as it's a confusing term that makes more sense in combat. You could argue it falls under rules against exploiting weaknesses in map design at the expense of other players but it depends on the map.
 
FINALLY HOME AND ABLE TO RESPOND IN DETAIL
Fine, let me clear it up
Please always lead with this, your full opinion has actually been very useful as feedback and helps me understand my own position better. No sarcasm at all, this is extremely helpful.
From my understanding, the Hale can offer things like freeruns for real or not (which he is allowed to lie about). I also do indeed know some maps offer automodes, so as long as Hale in one way, shape, or form, is not necessary to progress the map, it's possible you might have something to complain about if you felt Luigi's actions were wrong. This is just an admin trying to help keep the rules enforced, and if this is wrong, it's a minor mistake at best. It happens to the best of us. This could easily just be one appeal away from either getting at worst clarification about why it happened, or at best an apology is exchanged and the ban lifted. Either a user gets answer, or an admin realizes their mistake and improves.
While I do understand I shouldn't bombard the admin for a small mistake, I have had multiple experiences and been told of experiences where Luigi123 made the same mistake in trying to warn users who could not do anything, and forced players to progress for taking too long try to bait out a trap which in some cases could probably be fair, but this admin clearly is unsure of how DR is played. After sleeping on it, this post should have been addressed as criticism of Luigi123 and not a suggestion as I am now sure that these mistakes have come about from one admin's misunderstanding and were not actually caught by anyone else willing to talk about it on the forums.
Friendly works perfectly as a term for deathrun to define a user not playing the gamemode. If you are purposefully not advancing the map, sitting there and taunting, as though there is not a deadly obstacle course ahead, you simply are being just that. And yes, sitting and doing nothing in the spyro minigames, taunting at the start of Playstation so others can progress for you, and so on, all fall under friendlying. It doesn't matter if it's difficult, if you have enough time, or if Zerg is important for someone to take out, just play the gamemode and stop being afraid of the dying part of deathrun. If you fail, you fail. If you win, you win. It can still be fun, silly, in general casual, but sitting there and doing nothing has a term for a reason. Your own pace should not be doing nothing, it should be focused on making progress to defeat the Hale.
Disagree with "Friendly"s usage as better words exist to convey the problem.
My problem with this statement is "dying during deathrun" because while dying is a major part of DR... at the same time, players want to survive to the end as a big appeal in DR maps is the minigame aspect. A lot of maps do not revive all players for making it to the end and thus players want to be more strategic so they can make it there.
Failure in the playstation example is not the fault of the player, it is the fault of an oversight in map design which is not the players fault. A lot of map issues are documented and have gone years without being fixed which is another huge problem thats for another day.
Agree that your pace shouldn't be doing nothing, but also feel that players being slower or slowing down is fine.
Regarding that griefing ban; most typically punishments only seem to stack when done in a rapid/otherwise persistent succession. You can comb through reports of players and bans to see this for yourself. Over time players receive less punishment over a course of infraction free months or so, but if a user keeps slipping up despite the bans they are clearly disregarding the rules and thus justifies any punishment the same. A mute, a ban on your record, it is not that terrible a thing. Even some admins, regulars, have some form of a past. I myself have received a well deserved timeout on the forums for flaming a user I didn't like, I learned from that and have not had issues arise since as I have taken it as a way to better myself.
This point was brought up because I believe that "friendlying" is not at all serious, and if it has to be punished, it should be a minor ban for about an hour or two. It should not be something that's a day ban or ever lead into an actual long-term ban. Delaying, yes. "Friendlying"? No. Most occasions of friendlying are not delaying the round because other users are still alive progressing meaning the effected party is usually one person rather than the whole server, the damage is minimal and not worthy of extreme punishment. Delaying is something that is only done when one person is left
Having it on your record isnt necessarily a huge deal, I just fucking hate the idea that an admin can look at you having fun and going "Erm, well you have a history of doing this..." to a "rule infraction" that is not at all serious.
Might I also offer you a suggestion? Please organize your thoughts better. I don't mind reading a long post, but if you're going to stretch it out and then put a bunch of random tidbits here and there, it makes it hard to comprehend and respond to directly. It inconveniences those of us who are going to voice our opinion.
You're right here. I wrote this when I was tired and pissed off and just confused on how the hell to word this post in a way that covered my many annoyances with this term and how it's being used in particular.
@Hiiglane you won't win any followers by making snide comments even if they're in response to others. You'd just be feeding trolls and causing a fight which distracts from the topic.
Yeah I'm aware. I needed a way to vent frustrations with dumb and dumber and just kinda took it. They've polluted the servers for a while without consequence so I felt a reality check was in order. That and goading people into actually responding seems to be the only way to get peoples real feelings on a subject out.
I refer to people who don't run the course as stalling, idling or delaying. Sometimes people do it for fun which is forgivable as it's a social game. If they do it because they don't want to run the course, well they do need to get amove on but I wouldn't class the behaviour as being friendly as it's a confusing term that makes more sense in combat. You could argue it falls under rules against exploiting weaknesses in map design at the expense of other players but it depends on the map.
Wor your takes are so relieving.
What I was trying to set up in my original post was that the terminology of calling it "Friendlying" when in reality its more like "delaying/idling" is confusing and a lot of players that I talk to who have received punishment for "friendlying" constantly remark on how you can't friendly in DR which shows they aren't understanding what they're getting punished for.

It shouldn't be called "friendlying" solely to make it less confusing as a ban reason.
 
Luigi is new to admin, you can cut new admins slack for not knowing how the game works, admins who’ve been around for months or years don’t apply

Shouldn’t have to add on to our rule set because a new admin makes a mistake, admins are human and make mistakes, humans have the ability to learn and adapt
 
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Luigi is new to admin, you can cut new admins slack for not knowing how the game works, admins who’ve been around for months or years don’t apply

Shouldn’t have to add on to our rule set because a new admin makes a mistake, admins are human and make mistakes, humans have the ability to learn and adapt
This issue has been ongoing for an entire month now.
Users have been informing him he's incorrectly abusing his powers and setting a horrid precedent for DR to other admins.
There are roughly 50~ bans from Luigi123 because of friendlying with at worst a person banned for a FULL month for it.
If "friendlying" is determined to be invalid in the context it's been tried as, that would mean Luigi is responsible for 50~ bans that now need to be re-evaluated and straight up I can tell you about 20 of them are Creador overreacting to one singular player wasting more than 10 seconds taunting.

This has gone beyond "I made an oopsie", there is nobody watching over this new admin to ensure he isn't set up to fail which looks even worse on YOU.
Where are the precautions set in place to ensure your new admin is properly doing their job?
Do you expect users who have no power to just bitch Luigi123 into learning how DR is played? Because we've been doing that and it's not working.
Why did I have to be the first person to point out this grievous error (forum-wise) that's been going on for an entire MONTH.
That and "shouldnt have to add onto our rule set", dude. You couldn't be fucked to do the BARE MINIMUM and give me info on TITLES of all things.

Drop the fucking act, dude.