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What's the issue of dr_steamworks that causes it to be declined every time?
From Makithelumur: "there was a very easy glitch where the activator could just move and block all the doors from opening and kill all of red effortlessly"

Y'know, something that should be ban worthy, just like how 31 reds entering hales side in dr_office is a ban worthy offence for all 31 of the reds, yet we still have dr office for some reason :^)
 
From Makithelumur: "there was a very easy glitch where the activator could just move and block all the doors from opening and kill all of red effortlessly"

Y'know, something that should be ban worthy, just like how 31 reds entering hales side in dr_office is a ban worthy offence for all 31 of the reds, yet we still have dr office for some reason :^)
Just remove the doors, problem solved.
 
Hello, I'm the author of Steamworks Extreme.

The doors Corona referred to are the gates of the fire trap. They don't start moving until the activator chooses a mode. Unfortunately they can move out of the AFK detection trigger but not far enough to trigger manual mode. This results in a stall that lasts up to around sixty seconds when the motivator begins moving. It's not a major issue and probably not the only reason why it gets declined. I made a Stripper config for it a while back that Bottiger should be able to use to make his own config for his entity modification solution.

Other likely reasons for declining:
The Skial cosmetic plugin can be used by players to respawn themselves behind the motivator, as the map doesn't have a kill trigger in spawn.
The first third of the map has a high skill requirement which kills off the majority of the players early on. This is not fair or fun for them.

My current plans for the map are:
1. Make a QoL update to the map to fix bugs, balance difficulty and group up players more. Release it on Game Banana.
2. Make an overhauled version in future with redesigned environments and re-ordered traps. Since it will be distinct from the map it's based on (CSS Steamworks), I might give it a new name.