Delays

Spectacularly Lethal Soldier
This map was recently removed and I don't see why the map was very detailed and had lots of effort put into it also the map had 3 surfs that had different difficulties so all types of surfers could enjoy.
The community seemed to like this map and were disappointed at its removal and I didn't really see the map being unpopular other maps like 10x and air arena never get voted in anymore while I saw crater being voted in quite a lot. Would be nice to see this added back (Also the variety in the surf server needs to improve having like 12 maps isn't enough, a map pool size like the death run servers would be nice.)
 
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Because lament was higher than crater when I checked the stats a week ago. And lament should probably be removed as well.

Polls are useless. Only the vocal minority will bother doing the poll.
Yeah but have you tried doing a poll? If not try and see what the people will think.
 
You can't just use gametracker they are completely inaccurate. They cannot tell if players are spoofed, they only count how long a map has been running on a servers and does not account for how many players are on it, and they only tell you the top 5 or so maps.

If it was as easy as using gametracker, then why would I have bothered making our own program for it? And why is our surf and deathrun servers the top servers if it was as easy as looking at gametracker?

People just need to trust that whatever map we remove is unpopular or causes crashes unless it is an obvious mistake. I've only removed 1 map on accident in the past 6 years.
I wasn't talking about using gametracker, I only mentioned it as an example that it's technically possible to monitor a server from the outside (not that it's necessary to mention that technical possibility in the last reply, but it helped the structure of the reply) and even mentioned that you could spoof data. I think that answers your oddly placed questions out of nowhere. Obviously collecting data internally is going to be better, but that's not the option or the point of this discussion.
My points was that it's possible for someone to record this data anyway (ontop of having access to 1h resolution history of players + few days of 10min res), if there's no spoofing and make their own judgement. Not that it is necessary as anyone could just piggyback off of your work and copy your map rotations and check in every week to see if anything has changed.

To clarify for the confusing rating someone gave to KinCryos' reply, the only reason anyone who is just playing on the server and has no forum account prior would ever vote on such a poll was if they were really unhappy about the change and were motivated to speak out about it, giving you unusable highly skewed data. I myself only made an account here because I thought the map pool was small and wanted to make a suggestion for new maps. I never made an account on any other previous surf community forum because I never had an issue with a map pool or anything else for that matter, so if a question about a map was ever brought up, I wouldn't have even participated in that conversation. So the best way and the only way is to monitor popularity because people are more likely to vote with their presence or absence.
 
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From my experience, players don't need the numbers to understand it. Those with a brain will know that the maps we remove are unpopular.

The ones that are complaining have a personal bias towards the map or have no sense of how popular a map is. I don't blame them though, it isn't easy to tell how popular a map is better than a program can.

That's why our servers are the top servers for their game modes even though others have had more customization.

Botty. I frequently can't believe some of the DR map removals solely because maps like dr_backrooms was picked and played more than 2x buildings, yet Backrooms was removed. The same shit happened to dr_necrodancer twice.

Having actual map stats would be a good thing as I could actively have numbers to quell my curiosity to how we live in a world where Bazinga lasted longer than Backrooms.

Nobody likes the truth (the map they like is unpopular) but I'm pretty sure they're more accepting of the truth rather than radio silence. I think what most players really want is communication when it comes to these issues so there is no room to doubt the reasoning.