There's no skill in the game, it's just who can exploit the settings best wins.
There's no team work, gameplay is linear, 85% of the game is void of challenge.
Sorry, but its a shit game with real shit maps.
Delete it and add a freeze tag server.
This is just provably wrong, its the only game mode people are playing on cs:go and css now, and we're running some of the same maps. There's no one playing freeze tag.
- Uber can never be brought back, people were chaining it to block doorways forever. There was no need for the humans to do anything else.
- The first paragraph you wrote are almost all human nerfs, and zombies are winning the vast majority of the time already.
- Level 3 sentry exploit was done through using the saxxy in the store, it was already fixed yesterday.
"On vodoo islands the ropes on second island leading all the way up the bridges dont work near the top and you cant climb them,also the boat with the boxes near the island is next to impossible to get onto for zombies as the first boxes are hard to climb on."
"On laboratoire the first door takes too long to open for being so close to the zombies start point."
Our mapper says he is busy with college now, so I don't know when we'll get around to fixing all the map issues, but it should be noted that the zombies don't seem to have an issue winning on voodoo, but I can let him know about it. I know maps probably need tuning as soon as we stablize on plugin balance. It takes longer to change a map than to change some numbers in a plugin. I was hoping the plugin would be able to balance things without changing the maps, but it seems like I've done as much as I can with the plugin.
The first door on laboratoire seems ok to me, it is the 3rd door that humans can't seem to handle anymore after we switched knockback systems.
For timers on other maps, be sure you aren't using a custom hud or look at the chat messages, that's where they should be.