Orthros
Somewhat Threatening Sniper
Yeah, this has been coming for a long time.
If I had to describe the Liberty Launcher in a single word, that word would be 'overpowered'. Boasting +25% Clip Size, +40% Projectile Speed, and -25% Damage from Rocket Jumps in exchange for a meager -25% Damage Penalty, this launcher is a VSH Soldier's bread and butter. Normally, all weapons have pros and cons in VSH, like in vanilla TF2, but not here. If you use anything other than the LL, you're putting yourself at a distinct disadvantage compared to soldiers that do use it.
"But, Orthros! You use Direct Hit and Stock and do just as well!"
I have almost 7000 TF2 hours. The average VSH player does not.
In VSH, every class has a few things they need to keep in mind when fighting the boss to ensure their survival. For soldier, that looks something like:
Of course, 99% of VSH players will pair this weapon with the Mantreads. In Skial, these allow you to jump very high as soldier (after a bit of testing, I believe it's similar to a 1 rocket Sync Jump, so around 2x height), which makes getting around the map child's play for even the most basic of Rocket Jumpers. While you'd normally take a lot of damage from your launcher while running Mantreads, the Liberty's RJ resistance counters this well, allowing you to make your way around the map's health packs like a runner around a track.
Finally, most bring along a Market Gardener. With VSH's heavy rewarding of slapping buff australians in the face with a shovel while flying by them at two hundred miles an hour, equipping it with a jump-orientated loadout like the Mantreads and LL creates a synergized weapon set so powerful that even the best of hale players have difficulty bringing down even a low-skilled player using it, and those low level players can do loads of damage with a single market garden crit.
Now, that isn't the only set soldiers use in VSH, and those last two paragraphs do kind of make a counter-argument, but that's not the point. The point is, compared to any other Launcher's stats, the Liberty is the absolute best at keeping you alive in VSH by far. This is most apparent in maps with large HP packs, as you can literally jump across the map to reach them in a single jump. This can cause massive delay as the boss tries in vain to catch the 5+ soldiers that just rotate around the health packs, sometimes not even bothering to do damage. I have to admit, my hatred for this weapon knows no bounds.
TL;DR The Liberty Launcher is too powerful and causes massive delay, especially on popular (and unfair) maps. I'M LOOKING AT YOU, MILITARY AREA.
That in mind, here is a tried and true set of stats that make the LL more fair to play against.
Let me know your thoughts!
If I had to describe the Liberty Launcher in a single word, that word would be 'overpowered'. Boasting +25% Clip Size, +40% Projectile Speed, and -25% Damage from Rocket Jumps in exchange for a meager -25% Damage Penalty, this launcher is a VSH Soldier's bread and butter. Normally, all weapons have pros and cons in VSH, like in vanilla TF2, but not here. If you use anything other than the LL, you're putting yourself at a distinct disadvantage compared to soldiers that do use it.
"But, Orthros! You use Direct Hit and Stock and do just as well!"
I have almost 7000 TF2 hours. The average VSH player does not.
In VSH, every class has a few things they need to keep in mind when fighting the boss to ensure their survival. For soldier, that looks something like:
- Keep your distance.
- Have an escape route.
- Maintain a close eye on your health.
- Keep your weapons loaded.
Of course, 99% of VSH players will pair this weapon with the Mantreads. In Skial, these allow you to jump very high as soldier (after a bit of testing, I believe it's similar to a 1 rocket Sync Jump, so around 2x height), which makes getting around the map child's play for even the most basic of Rocket Jumpers. While you'd normally take a lot of damage from your launcher while running Mantreads, the Liberty's RJ resistance counters this well, allowing you to make your way around the map's health packs like a runner around a track.
Finally, most bring along a Market Gardener. With VSH's heavy rewarding of slapping buff australians in the face with a shovel while flying by them at two hundred miles an hour, equipping it with a jump-orientated loadout like the Mantreads and LL creates a synergized weapon set so powerful that even the best of hale players have difficulty bringing down even a low-skilled player using it, and those low level players can do loads of damage with a single market garden crit.
Now, that isn't the only set soldiers use in VSH, and those last two paragraphs do kind of make a counter-argument, but that's not the point. The point is, compared to any other Launcher's stats, the Liberty is the absolute best at keeping you alive in VSH by far. This is most apparent in maps with large HP packs, as you can literally jump across the map to reach them in a single jump. This can cause massive delay as the boss tries in vain to catch the 5+ soldiers that just rotate around the health packs, sometimes not even bothering to do damage. I have to admit, my hatred for this weapon knows no bounds.
TL;DR The Liberty Launcher is too powerful and causes massive delay, especially on popular (and unfair) maps. I'M LOOKING AT YOU, MILITARY AREA.
That in mind, here is a tried and true set of stats that make the LL more fair to play against.
- +40% Projectile Speed
- +25% Resistance to Rocket Jump Damage
- +25% Clip Size
- -25% Damage Penalty
- -25% Maximum Health
- -50% Healing from All Sources
Let me know your thoughts!