Wizzy
Somewhat Threatening Sniper
Problem: Reds are capping frequently on hales.
Argument: It is too easy for reds to cap the point on a hale, leading to some frustrating defeats.
Pros:
-Reds win
-Stops hales from camping and hiding, stalling the rounds
-Forces gameplay on a long drawn out match
Cons:
-Encourages play where reds will hide or camp until they can sneak off and cap the point, sometimes wasting limited slots
-Can be punishing for hales to try and catch someone capping the point due to how fast it caps on some maps
-Some maps are designed poorly, with cap points in hard to reach places
Solutions:
-Remove scouts and the pain trains ability to x2 cap
-Fix maps such as Tower of Peril from having such a fast capture rate
-Give hales a teleport that triggers as soon as reds start capping the point
-Remove maps with difficult to reach cap points, such as Tower of Peril
-Make it so that the point opens up when only 1 red is left alive
Argument: It is too easy for reds to cap the point on a hale, leading to some frustrating defeats.
Pros:
-Reds win
-Stops hales from camping and hiding, stalling the rounds
-Forces gameplay on a long drawn out match
Cons:
-Encourages play where reds will hide or camp until they can sneak off and cap the point, sometimes wasting limited slots
-Can be punishing for hales to try and catch someone capping the point due to how fast it caps on some maps
-Some maps are designed poorly, with cap points in hard to reach places
Solutions:
-Remove scouts and the pain trains ability to x2 cap
-Fix maps such as Tower of Peril from having such a fast capture rate
-Give hales a teleport that triggers as soon as reds start capping the point
-Remove maps with difficult to reach cap points, such as Tower of Peril
-Make it so that the point opens up when only 1 red is left alive