TL;DR: Hale's current damage reduction/health set up on deathrun is preventing the round from ending on various maps.
On dr_4halls if someone reaches the end of the map and chooses the option to kill hale the map drops him in water that's supposed to kill him, but hales damage reduction is so high it does no damage to him. Players are then forced to voteslay hale to end the round. Trolls figured this out and regularly choose the kill option to delay the round intentionally
Another map (not sure what the name is off the top of my head) puts hale and one other player in a 'humuliation room' where the player is supposed to kill hale. Depending on their class they'll have to potentially spend several minutes melee spamming hale to kill him. That's if he even holds still - if he moves around to avoid the player it takes even longer.
On dr_simpsons if players choose the 'knife' option they're put in a arena to fight hale but the majority of the time people just friendly until time runs out because they have no chance of killing hale unless they have several spies regularly backstabbing him which usually doesn't work out because most of the time hale just kills those attacking him and friendlies with the rest
New maps added in may end up having similar issues
On dr_4halls if someone reaches the end of the map and chooses the option to kill hale the map drops him in water that's supposed to kill him, but hales damage reduction is so high it does no damage to him. Players are then forced to voteslay hale to end the round. Trolls figured this out and regularly choose the kill option to delay the round intentionally
Another map (not sure what the name is off the top of my head) puts hale and one other player in a 'humuliation room' where the player is supposed to kill hale. Depending on their class they'll have to potentially spend several minutes melee spamming hale to kill him. That's if he even holds still - if he moves around to avoid the player it takes even longer.
On dr_simpsons if players choose the 'knife' option they're put in a arena to fight hale but the majority of the time people just friendly until time runs out because they have no chance of killing hale unless they have several spies regularly backstabbing him which usually doesn't work out because most of the time hale just kills those attacking him and friendlies with the rest
New maps added in may end up having similar issues