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Still no Stickybomb Launcher nerf.

You disgust me with the anti-SBL (Short Circuit) nerf's.
demoman is suppose to be one of engies greatest counters besides the spy, the engie shouldn't be able to 100% counter his counter
 
demoman is suppose to be one of engies greatest counters besides the spy, the engie shouldn't be able to 100% counter his counter
Still doesn't change the fact that Stickybomb launcher needs a nerf or two, it's quite powerful secondary weapon.
 
I don't ever have much trouble getting sticky clusters with a shotgun or scattergun.
Some good aim to shoot Stickies from the air.

"Stickybombs are fired from the launcher at 805 Hammer units per second, around 34 miles per hour. A fully charged Stickybomb travels at a speed equivalent to approximately 230% of that of an uncharged one."
 
Still doesn't change the fact that Stickybomb launcher needs a nerf or two, it's quite powerful secondary weapon.
How? You can see them easily if they aren't hidden. You can shoot them off with any gun. Pyros can easily makes sticky demos their bitch with a few good air blasts. It takes 3 stickies to kill most classes. I find the sticky launcher not overpowered at all.
 
It takes 3 stickies to kill most classes. I find the sticky launcher not overpowered at all.
Then you need some practice with your aiming. Only class where I need 3 stickies is over-healed Heavy.

And I said powerful, not overpowered. It's a secondary weaponry anyways, it shouldn't be as good as or better than primary weaponry. And there sure is some serious problems when most of the Demoman uses Stickybomb Launcher most of the time in offense, instead of Grenade Launcher/Loch-n-Load. It's damage and explosion range is too high IMO.