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Ruelel

Gaben's Own Aimbot
Contributor
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added the ability to change an item's style in the class loadout menu
  • Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
  • Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
  • Fixed Killstreak counts being limited to 128 kills
  • Fixed projectiles not drawing correctly in old .dem files
  • Fixed not being able to gift wrap the Festive Sapper
  • Fixed the Mann vs. Machine scoreboard not always displaying values correctly
  • Fixed an exploit in Mann vs. Machine related to purchasing upgrades
  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
  • Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
  • Fixed Medigun healing beams staying on when the Medic dies while healing someone
  • Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
  • Updated Strange Wranglers to track wrangled sentry kills
  • Updated the Heart of Gold so name tags and description tags can be applied to it
  • Updated the localization files
  • Updated the Short Circuit
    • Damage lowered
    • Consumes 15 metal per projectile destroyed
    • Can no longer fire underwater
    • Fixed a bug with orphaned particles
short circuit should've had an attack speed nerf as well imo
 
No complaints here, short circuit had it coming. It should be enough honestly, damage wasn't the issue the issue was how long it could be spammed, now destroying a sticky trap or something of the sort is going to take a fuck ton of ammo from him.
 
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes included
  • Fixed projectiles not drawing correctly in old .dem files
    Updated the Short Circuit

    • Damage lowered
      Consumes 15 metal per projectile destroyed
      Can no longer fire underwater
      Fixed a bug with orphaned particles
thank god for sc debuff.

And valve actually did something with .dem files, I'm surprised, now when are they going to fix the weird viewmodels issue?
 
According to Seth, the short circuit no longer uses ammo unless a projectile is destroyed, but can still deal damage without using ammo.

Valve broke it even more :c
 
6:25 PM - {BSB} Gabecube: And you lose metal while killing projectiles
6:25 PM - {BSB} Gabecube: Just hitting someone will not make you lose ammo

@Seth

U still lose ammo wether you miss or not.
 
http://www.reddit.com/r/tf2/comments/1uu0pv/tf2_update_for_1914/celnqsy
New crate, by a reliable source.
Fuck SPUF man.
zBLbACd.png
 
I think I like the old system of it costs 18 metal to use, and 36 if you completely miss with it. hell, with the fire rate, could easily do 5 per hit and 15-20 per miss. Also, I love how the bit where it consumes 15 metal per projectile destroyed is in blue instead of in red.