Does anyone else notice thaaaaaaaaaaaaaaat...
The Crusaders Crossbow's crit rate is incredibly low, especially since they nerfed its damage, even striking a critical bolt, might not deal enough damage to kill someone.
The Ubersaw: even though I can't uber on Degroot Keep, I enjoy using it because of its extended range, which is balanced by a slower hit rate. But, when you're near someone and you miss a strike by a little, it makes a hit register sound, even though you deal no damage. And why doesn't it build uber when you hit a cloaked spy? Does the saw get confused?
The Wrap Assassin, as terrible as it already is with a simple bleed effect (if you manage to hit someone) and 70% damage reduction, it should hold 2 projectile ammo instead of 1.
Manmelter's fire rate could be increased a little.
Axtinguisher's range could be shortened a wee-bit. Especially since you're going to be struck by it when you're on fire, if it even taps you, your will heart immediately stops working. You'd be luckier being struck by a eyelander.
(R.I.P.) Sticky Jumper max pipebomb limit can be restored. Just because pro-snipers whine about caber demo's taking craps on their heads doesn't mean you nerf the funnest gun in the game T.T
Escape Plan - I'm not even going to get started.
Any other weapons out there that could use our help? Post it here!
The Crusaders Crossbow's crit rate is incredibly low, especially since they nerfed its damage, even striking a critical bolt, might not deal enough damage to kill someone.
The Ubersaw: even though I can't uber on Degroot Keep, I enjoy using it because of its extended range, which is balanced by a slower hit rate. But, when you're near someone and you miss a strike by a little, it makes a hit register sound, even though you deal no damage. And why doesn't it build uber when you hit a cloaked spy? Does the saw get confused?
The Wrap Assassin, as terrible as it already is with a simple bleed effect (if you manage to hit someone) and 70% damage reduction, it should hold 2 projectile ammo instead of 1.
Manmelter's fire rate could be increased a little.
Axtinguisher's range could be shortened a wee-bit. Especially since you're going to be struck by it when you're on fire, if it even taps you, your will heart immediately stops working. You'd be luckier being struck by a eyelander.
(R.I.P.) Sticky Jumper max pipebomb limit can be restored. Just because pro-snipers whine about caber demo's taking craps on their heads doesn't mean you nerf the funnest gun in the game T.T
Escape Plan - I'm not even going to get started.
Any other weapons out there that could use our help? Post it here!