• If you are not the person that was banned/muted, you are only allowed to post evidence. Trash talk is unnecessary.
If you read what I said about the detection algorithm, it will never happen when you lag.

It requires extremely low lag to be set off because every frame or 0.015 seconds, it will check if you fired right after your weapon became ready.

Holding down your mouse or getting "lag" sending a burst of commands at the same time will never set off the detection. I already tested it.

If you want to try it out yourself, go to kc1.skial.com. If you manage to even trigger it 1 time (20 is required for a ban), it will display a message in chat and will not ban you. If you can show me how to reproduce this reliably, I will unban every that was banned for this.
 
That doesn't say TF2 is not frame rate based. TF2 servers run at 66 FPS or ticks, which is 0.015 frames per second.
 
That is fine, but FPS doesn't determine fire rate anymore. It is a fixed rate it cannot be modified according to the official release from Valve so your detection software is faulty as of 2009 since it is using frame rate as a guide.
 
The software checks the weapon object itself if it is ready to fire.

It does not count X number of frames and assumes the weapon is ready to fire again.

Who are you and why do you think it is flawed if you don't even know how it works?
 
Except the weapon has a fixed fire rate; so it cannot "check" it based on frame rate, which is what your software is doing. Since the fire rate is fixed and cannot be altered all of your positives are false positives based on math. The software you are using is broken.

I know how it works, you've given an excellent example and based on valve's own technical information it cannot work in the way you want it as the fire rate is fixed. IE it cannot be changed.
 
I understand what you said:

f ((buttons & IN_ATTACK) && !(iPrevButtons[client] & IN_ATTACK))
{
// Player is about to shoot.
if (CanShootPistol(client))
{
// Player shot on the exact frame that allowed it.
if (bCheckNextShot[client])
{
AutoTrigger_Detected(client, METHOD_AUTOFIRE1);
}
else
{
bCheckNextShot[client] = true;
}
}
else
{
bCheckNextShot[client] = false;
}
The exact frame that allows it and everyone can do this as it is a fixed rate, not something that can be modified.
I won't be playing on your servers, no hard feelings.
 
The exact frame that allows it and everyone can do this as it is a fixed rate, not something that can be modified.
I won't be playing on your servers, no hard feelings.

Yes and what is the problem with that?

I fired over 1000 pistol rounds and did not even get detected once. A normal player will never fire on the same frame and release the button all in the span of 0.015 seconds. Only a bot does this.

And again, I don't understand why you are posting in a Skial ban forum when you never even played here. Are you trying to protect your trigger hack?
 
So if everyone can do it; it will trigger false positives as there has already been two cases of this(recently), perhaps more I haven't really searched the forums as of yet.

I do like how you try to deflect from the defective software you are using as an attempt to cast doubt on the legitimacy of the discussion.