1.6 is due out tomorrow, but Spigot (performance tuned version bukkit) has not had even a dev version come out for 1.6 yet. (Neither has just plain bukkit either). Bit unusual considering they're pretty good on getting at least something out quickly and 1.6 pre-release has been out for a week but it is what it is. As such there will probably be a delay between now and when the server gets updated.
Regarding some of the changes that people have voiced either in thread or privately, I'm already planning some big changes and also fixing some things that needed fixing. My goal has been and still is waiting for 1.6 to push it out, so the current server instance is likely to stay as.
Some of the changes:
AuthDB is going to go. It has been the biggest headache and is severely outdated. Unfortunately there isn't a viable alternative. There were a few other possible plugins but none had exactly what we needed to continue to allow cracked clients. So from 1.6 onward the server will be running in online mode and require an actual minecraft account. (Look in the trade section for people selling minecraft accounts if you need one!)
Multiworlds:
We'll be separating Survival and Creative worlds between different dimensions. For survival there are plans for an Overworld, Nether, End (reset-able), and Skylands at present. For creative, its similar with the addition of a super flat world. There will be a central hub to travel between these worlds with separate inventory management between the game modes.
Don't worry about the worlds that currently exist on the server they will be migrated over and still be accessible. (1.2.5-1.3.2 world is still in backup I believe as well.) But the will be a map reset for the new survival worlds.
Eventually I'd also like to branch out to adventure and challenge maps that can be played and then reset but this is likely to occur later.
So again, waiting for an actual 1.6 build that's stable to come out and I've got a few things left I want to implement before the server will be updated. If anyone has some other changes or feedback please let me know here. Thanks for your patience and thanks for playing!
Regarding some of the changes that people have voiced either in thread or privately, I'm already planning some big changes and also fixing some things that needed fixing. My goal has been and still is waiting for 1.6 to push it out, so the current server instance is likely to stay as.
Some of the changes:
AuthDB is going to go. It has been the biggest headache and is severely outdated. Unfortunately there isn't a viable alternative. There were a few other possible plugins but none had exactly what we needed to continue to allow cracked clients. So from 1.6 onward the server will be running in online mode and require an actual minecraft account. (Look in the trade section for people selling minecraft accounts if you need one!)
Multiworlds:
We'll be separating Survival and Creative worlds between different dimensions. For survival there are plans for an Overworld, Nether, End (reset-able), and Skylands at present. For creative, its similar with the addition of a super flat world. There will be a central hub to travel between these worlds with separate inventory management between the game modes.
Don't worry about the worlds that currently exist on the server they will be migrated over and still be accessible. (1.2.5-1.3.2 world is still in backup I believe as well.) But the will be a map reset for the new survival worlds.
Eventually I'd also like to branch out to adventure and challenge maps that can be played and then reset but this is likely to occur later.
So again, waiting for an actual 1.6 build that's stable to come out and I've got a few things left I want to implement before the server will be updated. If anyone has some other changes or feedback please let me know here. Thanks for your patience and thanks for playing!