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Degreaser and Reserve Shooter - It will be horrible until you get the aiming right, and once you get it right, is the most fun you can have with pyro.
 
Just keep doing what you're doing, you'll get better. Don't be that one pub star pyro who thinks he's good despite only using puff and sting tactics. Be sure to flank people a lot and time your airblasts.
 
The only advise I can give about playing pyro, is don't go rushing in trying to light everything up. I'm not a good pyro by any means, but have learned that patience is a skill. try and use simple hunting tactics, wait for one to break off from the pack. don't wander to far from your medic, don't hang around him, but know you can get to him easy. no enemy wants to walk into the path of flames, clear a path for your team by slowly advancing. as for what weapons to use and air blasts that's all practice and trial and error.
 
Other people offered some good advice, but I can say is to remember your Shotgun is an amazing weapon and that you switch back to your flamethrower faster than you switch to the shotgun or axe.
 
Other people offered some good advice, but I can say is to remember your Shotgun is an amazing weapon and that you switch back to your flamethrower faster than you switch to the shotgun or axe.
Really? I hadn't noticed any difference, or are you talking on 'cooldown' from flames? i.e the time it takes to be able to fire after switching?
 
Really? I hadn't noticed any difference, or are you talking on 'cooldown' from flames? i.e the time it takes to be able to fire after switching?

No, when the pryo pulls out the shotgun and cocks it or draws his melee it takes slightly longer than the actual flamethrower.
 
No, when the pryo pulls out the shotgun and cocks it or draws his melee it takes slightly longer than the actual flamethrower.
Yeah, but what im asking is till the first 'shot' is fired... because the flamethrower takes a shorter time to 'fire' than the SG - 0.04 compared to 0.62 (over half a second), so unless it switches 0.5 seconds faster than the flamethrower, it really is just (for all purposes) an animation time you are talking about...
Hope that makes sense :\
 
Yeah, but what im asking is till the first 'shot' is fired... because the flamethrower takes a shorter time to 'fire' than the SG - 0.04 compared to 0.62 (over half a second), so unless it switches 0.5 seconds faster than the flamethrower, it really is just (for all purposes) an animation time you are talking about...
Hope that makes sense :\

No, I wasn't quite talking about the animation time, I was just saying if you switch to the flamethrower you can attack sooner after the draw than the shotgun.

This whole conversation is so confusing.
 
No, I wasn't quite talking about the animation time, I was just saying if you switch to the flamethrower you can attack sooner after the draw than the shotgun.

This whole conversation is so confusing.
He basically said Let (X, Σ, μ) be as above a probability space with a measure preserving transformation T, and let 1 ≤ p ≤ ∞. The conditional expectation with respect to the sub-σ-algebra ΣT of the T-invariant sets is a linear projector ET of norm 1 of the Banach space Lp(X, Σ, μ) onto its closed subspace Lp(X, ΣT, μ) The latter may also be characterized as the space of all T-invariant Lp-functions on X.