W+bind +attack
Who needs two buttons anyway!
What the hell is that? What's it short for? Melee I guess, but the W and 1 thing?W+M1
W from WASD, and Mouse 1What the hell is that? What's it short for? Melee I guess, but the W and 1 thing?
What the hell is that? What's it short for? Melee I guess, but the W and 1 thing?
Okay.. In my case it's Z+M1 then D:W from WASD, and Mouse 1
That's the burden we have to carry.Okay.. In my case it's Z+M1 then D:
One hand on your keyboard and your other on your...you know what..
hell yea, or only the summer shades. For some reason the pyro just looks extra derpy with them onShould I wear a gibus and taunt after every kill?
ftfyuse the homewrecker instead of the axtinguisherif you're going to use the stock flamethrower. Puff and sting isn't as effective without the degreaser
Really? I hadn't noticed any difference, or are you talking on 'cooldown' from flames? i.e the time it takes to be able to fire after switching?Other people offered some good advice, but I can say is to remember your Shotgun is an amazing weapon and that you switch back to your flamethrower faster than you switch to the shotgun or axe.
Really? I hadn't noticed any difference, or are you talking on 'cooldown' from flames? i.e the time it takes to be able to fire after switching?
Yeah, but what im asking is till the first 'shot' is fired... because the flamethrower takes a shorter time to 'fire' than the SG - 0.04 compared to 0.62 (over half a second), so unless it switches 0.5 seconds faster than the flamethrower, it really is just (for all purposes) an animation time you are talking about...No, when the pryo pulls out the shotgun and cocks it or draws his melee it takes slightly longer than the actual flamethrower.
Yeah, but what im asking is till the first 'shot' is fired... because the flamethrower takes a shorter time to 'fire' than the SG - 0.04 compared to 0.62 (over half a second), so unless it switches 0.5 seconds faster than the flamethrower, it really is just (for all purposes) an animation time you are talking about...
Hope that makes sense :\
He basically said Let (X, Σ, μ) be as above a probability space with a measure preserving transformation T, and let 1 ≤ p ≤ ∞. The conditional expectation with respect to the sub-σ-algebra ΣT of the T-invariant sets is a linear projector ET of norm 1 of the Banach space Lp(X, Σ, μ) onto its closed subspace Lp(X, ΣT, μ) The latter may also be characterized as the space of all T-invariant Lp-functions on X.No, I wasn't quite talking about the animation time, I was just saying if you switch to the flamethrower you can attack sooner after the draw than the shotgun.
This whole conversation is so confusing.