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CarebtheNarb

Wicked Nasty Engineer
So yea, post any ideas of fun chaotic weapons you would like to see added to TF2. Oh, and don't make it overpowered and stuff. Just weapons to screw around with people.

I would like a replacement for the Spy's sapper that can disguise whatever I'm aiming at.
That means I can disguise a friendly dispenser as the enemy's dispenser, so they won't destroy it.
It would work kinda like a sapper for people, except it disguises them, and not drain their health. Additionally, it takes a teammate to melee it out of you(like an engie destroying a sapper), or you can get rid of it by crouching, face upwards, and meleeing until it gets destroyed.
 
Sniper Rifle CoD Edition
M2 spins you around in a full circle and headshots the nearest enemy without scoping in.
 
Disappearing Weapons Combat Arms Edition:
"Dude nice gun you got there!"
"Thanks I just bought it from the store."
"WTF WHERE'D IT GO!?!?"
 
a sapper that you can throw but would take longer to actually destroy things.
 
New Eyelander-like sword for demoman

The Black Bird
Has 37% longer melee range
Can jump while charging


Crits while in air and charging
-15 max health on wearer
Cannot jump initially
Gives additional jumps for every head taken, up to 3.

So basically:
0 heads = No jumps
1 head = 1 jump
2 heads = Double jump
3 heads = Triple jump

For some reason I've always wanted an Eyelander but with jumps for some reason.
 
New Eyelander-like sword for demoman

The Black Bird
Has 37% longer melee range
Can jump while charging


Crits while in air and charging
-15 max health on wearer
Cannot jump initially
Gives additional jumps for every head taken, up to 3.

So basically:
0 heads = No jumps
1 head = 1 jump
2 heads = Double jump
3 heads = Triple jump

For some reason I've always wanted an Eyelander but with jumps for some reason.
Wow, this isn't overpowered at all.
 
The Triage
A medigun that heals teammates more or less depending on how injured they are.
Ubercharge provides a 2 second long charge that gives your patient mini-crits and the Megaheal Ubercharge. (Quick-Fix)
Fires a healing beam that travels with infinite range and speed, but doesn't lock onto teammates
Ubercharge fully charges in 3.2 seconds.
+1000% Ubercharge Gain Rate
+300% Ubercharge Drain Rate
+100% heal rate / -80% heal rate
Can only overheal to 125% max health
Can heal enemies
I would use that thing.
 
The crying pan
hitting opponent causes them to cry like a baby taunt
upon miss, you cry like a baby.
taunt last for 3 seconds.. long enough to finish off the taunting player.