sboles

Australian Skial God
Contributor
its annoying when all demos do is wait for a charge and jump over the trap. makes the game less fun for hale, and the dead people. Its just unfair and broken in most maps, especially horrors and block.
 
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its annoying when all demos do is wait for a charge and jump over the trap. makes the game less fun for hale, and the dead people. Its just unfair and broken in most maps, especially horrors and block.
The charge up time should just take much longer. I've seen demomen using charges to bait Hale into activating traps.
(Which is perfectly fine by the way).
 
Point taken.
It's really not too hard.
>No traps without ceilings, have a ceiling for the whole map unless you have very high walls instead
>no slowly kill traps (instead, you can have a trigger_hurt with 9001 damage spawn after say 10 seconds)
>longer traps that demomen can't charge through (or like Office, put doors that open very slowly to prevent rushers)
>make all traps last longer than the uber
I think that's it.
 
design class-proof traps instead of complaining. with thinking like that, everything is going to be disabled eventually.
Same thing with flare and det, the map maker can ,ake it to if they go too high they die
 
The charge up time should just take much longer. I've seen demomen using charges to bait Hale into activating traps.
(Which is perfectly fine by the way).
thats kinda the WHOLE REASON I made the thread.
All demomen do it wait for their charge and then rush hale not giving him time to activate it. It just prolongs the round and pisses everyone off.
 
thats kinda the WHOLE REASON I made the thread.
All demomen do it wait for their charge and then rush hale not giving him time to activate it. It just prolongs the round and pisses everyone off.
No, I meant when they charge but jump back.
 
you said it should take longer to charge, too
Yes. I don't think charges should be completely removed. They're perfectly fine. The charge up time should just take a lot longer.
 
It's really not too hard.
>no slowly kill traps (instead, you can have a trigger_hurt with 9001 damage spawn after say 10 seconds)
if you need a slowkill trap, keep in mind the regen rates of L3 Dispensers and Mediguns:
L3 Dispenser: 20 HP/sec
Medigun/Kritzkrieg: 24 HP/sec*
Quick-Fix: 33.6 HP/sec*
* - since the target is continually damaged, they don't get healed at the 300% rate, so I didn't bother with those rates

you can have a trigger_hurt with a damage model of doubling starting a 1 and capped to at least 300, that will eventually kill a heavy who's surrounded by 20 dispensers
 
if you need a slowkill trap, keep in mind the regen rates of L3 Dispensers and Mediguns:
L3 Dispenser: 20 HP/sec
Medigun/Kritzkrieg: 24 HP/sec*
Quick-Fix: 33.6 HP/sec*
* - since the target is continually damaged, they don't get healed at the 300% rate, so I didn't bother with those rates

you can have a trigger_hurt with a damage model of doubling starting a 1 and capped to at least 300, that will eventually kill a heavy who's surrounded by 20 dispensers
That too. The mediguns don't count because they're going to die anyways, no matter what.

I think it's called "Doubling w/ Forgiveness" in the trigger_hurt dialog.
 
That too. The mediguns don't count because they're going to die anyways, no matter what.

I think it's called "Doubling w/ Forgiveness" in the trigger_hurt dialog.
it is. I had the dispenser and medigun rates there for if anyone wanted to make a slowtrap with an easter egg in it
 
it is. I had the dispenser and medigun rates there for if anyone wanted to make a slowtrap with an easter egg in it
oh, okay. I see now.

How is that a bad thing? Why do you even need weapons in this game-mode???
Because people moan and complain when they can't use their favorite class with their loadouts.
It honestly doesn't matter in deathrun, if the traps are designed right.
Deathrun would be pretty stupid if everything was disabled and it was like melee only or limited to one class.
 
point of note: if every trap is an instant-kill and does at least 1850 damage, then you can allow spies provided you force a Dead Ringer to the PDA2 slot