True, but at least you have some penalty ( Damage) when as using a shield the only penalty is prolonging the round. And, some maps have it to where if you jump so high (Like Dr forest) you get killed, so at least its block able. and the det/flare become the MegaDetonatermight want to remove the flare and det as well. since you can just jump over some
two words: Crusader's CrossbowLeave the flare / detonator, because you get a damage penalty, so you can only do it a few times.
Can do a big chunk of healing at pretty much any range.what about it?
it hasn't been a problem for vsh dr.Can do a big chunk of healing at pretty much any range.
I wouldn't know. Most TF Custom games give me a headache.it hasn't been a problem for vsh dr.
Which it is; its really annoying when a demo is sitting there for 5 minutes just to jump over every trap.I wouldn't know. Most TF Custom games give me a headache.
That said, all for charge-removal if it's breaking the mode.
the crusader's crossbow is what got dr_assassinate removed from the server.it hasn't been a problem for vsh dr.
oh. When did that happen? I don't recall dr_assassinate.the crusader's crossbow is what got dr_assassinate removed from the server.
why it got removed: a demoman can stickyjump on top of the map and skip the whole level, but won't have enough HP needed to stickyjump off and survive the drop to the finish unless a medic heals him with the crossbow
design class-proof traps instead of complaining. with thinking like that, everything is going to be disabled eventually.Get Rid of Rockets too. One time 5 soldiers rocket jumped half of my traps trying to kill them.
the suggestion about removal of sandvichs, etc. was approved in a different thread+1. These are the reason DeathRun was seperated from VSH. They made DeathRun too easy, so everyone wanted to play it.
Also remove the Engi class and Chocolate Bars/Sandvitches. If they get stuck in a trap that is supposed to kill you, they can heal themselvs so the game goes on forever.