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furryamigo

Uncharitable Spy
Say you had a quickfix medic healing a rocket-jumping soldier. If another quickfix medic started healing the first when the soldier rocket jumped, would both medics go flying as well?
 
Say you had a quickfix medic healing a rocket-jumping soldier. If another quickfix medic started healing the first when the soldier rocket jumped, would both medics go flying as well?

what? medics are not effected by their own teams rockets
 
HEAL DEMOMAN
DEMOMAN PLANTS STICKIES AT HIS FEET GOING FULL RETARD
GUESS HE WASNT RETARDED BECAUSE HE FLIES.
MEDIC HEALING HIM FLIES TOO.
 
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I expect 8 reasons how this weapon can be usefull.
inb4: When team already have 3-4 medics.
 
Dont understand how you think it's stupid, before this update the quickfix was utter trash. It still won't beat-out the kritz or uber, but it's situationally handy, it lets a medic get to places he normally wouldnt be able to reach. Now if you're pocketing a soldier who's defending a point up high, and the soldier rocket jumps, you'll be there with him instead of losing your heal target. Ditto for Demomen.

It's a very gimmicky weapon (aren't they all?) but unlike before, this actually has it's uses...its shaping up to be a nice little situational medigun - which in my opinion is what all unlocks should be (Situational that is, not mediguns ;D) I still think it's uber is too weak, but overall it's not nearly as fucking god awful as it once was.

Edit:
I also no longer scoff at those using this.
 
Now if you're pocketing a soldier who's defending a point up high, and the soldier rocket jumps, you'll be there with him instead of losing your heal target
>pocketing
No reason to pocket on defense. Anyways, other players in team will lose their heals, and die. And you 2 won't be able to defend the point, even if you are on higher ground.
Also, looks like it not allows long rocket jumps as ctrl+space+m1. My qf medic was jumping only when i was space+m1 jumping