not really easy to pick them off at the beginning. the scouts can just pistol hale to get the speed boost. then run sanik speed awayHow fast does Hale run? You need 100 dmg to get maximum boost. You run slower than a demo initially so it's probably easy to pick them off right in the beginning.
Agreed +1not really easy to pick them off at the beginning. the scouts can just pistol hale to get the speed boost. then run sanik speed away
Oh, I thought you had to shoot them with your primary for it to count.not really easy to pick them off at the beginning. the scouts can just pistol hale to get the speed boost. then run sanik speed away
How fast does Hale run? You need 100 dmg to get maximum boost. You run slower than a demo initially so it's probably easy to pick them off right in the beginning.
Even then it wouldn't be to hard for a scout to shoot the hale coming at him to get the boostOh, I thought you had to shoot them with your primary for it to count.
Whenever I play scout I tend to sandman-stun Hale and get a few shots in just as the round begins. I imagine that would seal the deal.
Even then it wouldn't be to hard for a scout to shoot the hale coming at him to get the boost
True, but I think people will think before they jump to get away.Didn't think of Sandman
Yeah, but you can't jump around otherwise you lose any advantage
If I only had been on VSH around that time.I'm sure they will update the VSH mod with nerfs to the weapon soon.
The same thing happened when Holiday Punch came out.
i like having to actually AIM at saxton, rather than just point and shoot...Correct me if I'm wrong, but that's what aiming is.aw man i'm gonna miss that gun if they nerf it, or remove it like they did with eureka effect...i like having to actually AIM at saxton, rather than just point and shoot...