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Kyle

Australian Skial God
Contributor
Posts in "All News" channel about:
Team Fortress 2
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1:57pm
Team Fortress 2 Update Released

Product Update - Valve

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added taunts to the items that can be uploaded to the Steam Workshop
  • Added new "Taunt" and "Halloween" tags to the Steam Workshop
    • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
  • Added tournament medals for the ETF2L and RETF2 EE22
  • Client/server performance improvements
  • Improved client memory usage by updating weapons to only be loaded on demand
  • Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
  • Fixed a server crash caused by using the "map" command in the console while the server is running
  • Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
  • Re-enabled HTML MOTD support for Mac OS X and Linux clients
  • Extended the server's "status" command to display edict usage and player/bot counts
    • status output also includes basic class stats...not fully implemented yet
  • Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
  • Fixed an exploit that involved players killing teammates via telefrag by switching to Spectator
  • Fixed bad LODs for The Angel of Death coat for the Medic
  • Fixed push triggers applying push values twice when lag compensation is being done
  • Fixed a Hammer crash related to changing entity types for an existing entity
  • Fixed Strange flamethrowers not getting kill credit for deflected projectiles
  • Fixed mini-crit and taunt-invite icons being orphaned in the world
  • Fixed the Festive Force-a-Nature using the wrong taunt animation
  • Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
  • Fixed Mann vs. Machine bots floating in the air when they die from an explosion
  • Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
  • Fixed the Short Circuit creating its firing effects when being deployed
  • Fixed Mini-Sentry collision hull being scaled smaller than it should be
  • The Frying Pan can now accept Kills While Explosive Jumping strange parts
  • Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
  • Updated the materials for the Apparition's Aspect and made it paintable
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Completed permanent removal of previous stage 2 from the map
    • Removed the rollback hill in stage 2, and adjusted neighboring u-turn
    • Adjusted the right-hand spawn exit for Blu in stage 2
    • Reworked Sniper window above underpass in stage 2
    • Adjusted spawn times in stage 2
    • Added flatcars to the train in stage 2
    • Blu side path from cart spawn to underpass is now a drop-down in stage 2
    • Widened a doorway along the cart-path in stage 2
  • Updated rd_asteroid
    • Removed spawn advantage for attackers that die in the enemy base
    • Moved health and ammo above the front door stairs further into the base
    • Increased bot count. Summed total health and points in each section remains the same.
    • Power core pickups now give health and ammo to the collector
    • Removed small health kit above cave exit
    • Added medium ammo kit in the caves near the medium health kit
 

staticvoid

Gaben's Own Aimbot
Contributor
  • Fixed Mini-Sentry collision hull being scaled smaller than it should be
Does this mean what I think it means?
 
  • Like
Reactions: Wrath

DaivdBaekr

Gaben's Own Aimbot
Contributor
  • Updated the localization files

xuvfae.gif
 

CocoaNut Cakery

Gore-Spattered Heavy
I'd comment on the minisentry collision boxes, but trying to spawn into tr_walkway as a Blaster Scout means that I crash.

Haven't tested otherwise.

Edit: Seems to be an issue with my HUD.
 

KinCryos

TF2 Admin
Contributor
Mapper
  • Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
my guess is Eternaween's value will shoot up slightly in the Market
  • Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new [Halloween] tag in the coming days
why didn't Valve just simply rename the tag?:facepalm:
 

sov

Legendary Skial King
Updated rd_asteroid
  • Removed spawn advantage for attackers that die in the enemy base
  • Moved health and ammo above the front door stairs further into the base
  • Increased bot count. Summed total health and points in each section remains the same.
  • Power core pickups now give health and ammo to the collector
  • Removed small health kit above cave exit
  • Added medium ammo kit in the caves near the medium health kit
They haven't undone some of the changes that they did to the first version of rd_asteroid
 

Sir Cakez

Legendary Skial King
Contributor
Updated rd_asteroid

  • Removed spawn advantage for attackers that die in the enemy base
    Moved health and ammo above the front door stairs further into the base
    Increased bot count. Summed total health and points in each section remains the same.
    Power core pickups now give health and ammo to the collector
    Removed small health kit above cave exit
    Added medium ammo kit in the caves near the medium health kit
They haven't undone some of the actually good parts of the first version of asteroid :\
Wut's asteroid?