Humans:
Buff scout: bigger clip size for scattergun/force a nature
Buff Pyro: options: a) flamethrowers have a tiny bit more knockback option b) shotgun has increased clip size c) pyro flamethrower main attack does double damage, afterburn does +10% more damage d) Pyro flamethrower does more 4x damage to bosses, to compensate for pyro having to be close to bosses to use flamethrower.
Buff/Rework Sniper: a) Rework sniper so he is fun and useful for the team. All sniping shots are homing, guaranteed crit on any body part, and have more 2x more knockback and also cause zombie to get jarated. Sniper bullets does 5x damage on bosses compared to bullets from other classes. b)Jarate has a greatly increased range, and all zombies that get hit by it either get afterburn damage or increased knockback
Zombies:
Buff scout: scout enzyme also gives scout a sandman and 1 ball to stun humans. Stun lasts .25 seconds, so it's not too OP.
Buff soldier: soldier enzyme at the moment is mostly useless. Make it give crits to all zombies in a short range around the soldier. Either that, or make it also slightly decrease knockback (but not completely eliminate) knockback for the soldier. Another option is to make it work like a battalion's backup and increase zombie defense for short range around the soldier
Buff demo: Demo can charge for 25% longer.
Buff Engie: Engie does not get stunned when using his enzyme. In addition, the stunning affect on sentries lasts 1 second longer.
Buff scout: bigger clip size for scattergun/force a nature
Buff Pyro: options: a) flamethrowers have a tiny bit more knockback option b) shotgun has increased clip size c) pyro flamethrower main attack does double damage, afterburn does +10% more damage d) Pyro flamethrower does more 4x damage to bosses, to compensate for pyro having to be close to bosses to use flamethrower.
Buff/Rework Sniper: a) Rework sniper so he is fun and useful for the team. All sniping shots are homing, guaranteed crit on any body part, and have more 2x more knockback and also cause zombie to get jarated. Sniper bullets does 5x damage on bosses compared to bullets from other classes. b)Jarate has a greatly increased range, and all zombies that get hit by it either get afterburn damage or increased knockback
Zombies:
Buff scout: scout enzyme also gives scout a sandman and 1 ball to stun humans. Stun lasts .25 seconds, so it's not too OP.
Buff soldier: soldier enzyme at the moment is mostly useless. Make it give crits to all zombies in a short range around the soldier. Either that, or make it also slightly decrease knockback (but not completely eliminate) knockback for the soldier. Another option is to make it work like a battalion's backup and increase zombie defense for short range around the soldier
Buff demo: Demo can charge for 25% longer.
Buff Engie: Engie does not get stunned when using his enzyme. In addition, the stunning affect on sentries lasts 1 second longer.
Last edited: