Shiny Charizard
Legendary Skial King
How? Sticky trap point blank? You forgot the whole it takes time to set the stickies downdemoman is highest DPS.
Demoman DPS ideally is 200-, Heavy DPS ideally is 500+
How? Sticky trap point blank? You forgot the whole it takes time to set the stickies downdemoman is highest DPS.
just to be clear the weapon with the highest dps in the game is the medic's primary... that's why the medic bots in nearly empty servers are such bullshit.Every game mode would work with heavy rush. Highest DPS and highest health in the game.
So a finite amount of health = a downside specifically to heavy? Even if that IS true, Heavy Medic rush = instant win.
just to be clear the weapon with the highest dps in the game is the medic's primary... that's why the medic bots in nearly empty servers are such bullshit.
so what's the formula for calculating in spin up time into damage over time if there is no damage spread?Its in tf2 wiki....
bonesaw left - minigun right
Well, i'm naff at math, but something like thisso what's the formula for calculating in spin up time into damage over time if there is no damage spread?
To be honest, the mapmakers do get money and a nice note in any future CV, not to mention they did something they found enjoyable (hopefully). It's a win-win situation.Vavle doesn't make maps anymore. It lets the community do it at the fraction of the price to keep a full team of coders on staff.
To be honest, the mapmakers do get money and a nice note in any future CV, not to mention they did something they found enjoyable (hopefully). It's a win-win situation.
You're supposed to laugh at the joke, not criticize the sub-text of the setup line.
Well, i'm naff at math, but something like this
minigun 1st second, take off 0.87sec's for wind up, leaves 0.23 sec's of firing.. . 540/0.23secs (max damage) = 124 damage
bonesaw max damage in first second = 120 (assuming no firing time)
but bonesaw is going to do this damage almost every hit, whereas minigun is mostly going to be doing half the damage i stated due to distance from target.
He has a point. Where in TF2 is there coordination?Payload attacking and KOTH are both broken in the way that once you get 6 or more Heavies on the point or cart theres no way to get them off without a great deal of coordination
I feel the "Confusing" rating for Jonathan is moot but really...It Been Month Now
Where the Fuck is ''Meet The Pyro'' Trailer