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Gore-Spattered Heavy
In scripting on TF2 there is a command called wait which makes the script wait a certain amount of time to execute the next piece of script. On TF2 Idle, this command it disabled. The reason I'm guessing is:
  • A Note About The Wait Command
Valve has fixed the functionality of the sv_allow_wait_command server variable. When disabled (set to 0) the engine simply ignores and omits any wait commands that the server is given. Consequently, many scripts on this website are broken or will only function in very specific situations. This variable is set to 1 by default, but many servers base their server.cfg files off of competitive league settings, which typically disable wait commands. Furthermore, scripts that do loops (see Autopistol Script for an example) will crash your client when triggered.
 
WAIT commands are highly exploitable and are disabled on 90% of tf2 servers I'm guessing. They allow for timed sticky detonations, wrangle jumping and whatnot in frames that people usually can't click in. It is debated as being cheating for some as this command is so different.
 
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On TF2 Idle, this command it disabled
WAIT commands are highly exploitable and are disabled on 90% of tf2 servers I'm guessing. They allow for timed sticky detonations, wrangle jumping and whatnot in frames that people usually can't click in. It is debated as being cheating for some as this command is so different.
I can understand if it's cheating on a normal server, but why would the command be banned on the idle server?
 
I can understand if it's cheating on a normal server, but why would the command be banned on the idle server?
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