Meowcenary

Gaben's Own Aimbot
Contributor
Some players are managing to get outside of the map and they fall to the very bottom of the map without dying. They're apparently using deadringers to do it.
 
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Since the 1.55 update dead ringers now work again, so this problem was probably never found before, I can just make it so it kills you if you want?
 
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Since the 1.55 update dead ringers now work again, so this problem was probably never found before, I can just make it so it kills you if you want?

It's up to you in regards to how its fixed since you're the one with the skill and knowledge to fix it, just as long as they're not able to run around on the bottom of the map since Hale can't kill them down there.
 
This map will take a while to compile, so if you or anyone else has/knows any exploits/bugs please post them now, I'd rather they got fixed now than have to recompile it later.
 
If the map is taking a long time to compile it's probably because it has leaks. I'm guessing this map was decompiled for edit?

I'd suggest just removing and remaking the whole skybox in order to avoid the leaks (the map size is huge!) and setting a single property to the bottom floor to damage AND teleport back if they're still alive. The problem with the DR is not that they live after first impact but that they can fall a second level which apparently stretches forever. Just closing in the skybox should fix it.
 
I don't think the skybox is the problem, there are no leaks, I think it's just very detailed, I could change the detailed bits to func_detail, but not sure what effect that'd have on the lighting. Since it does look rather nice right now.
 
Seems to be a hidable area on the map that ppl camp too, question is should that be closed off or left.
 
I will be working on it tonight, I will have to optimize it a lot first though, which means making detailed bits classed as detail, otherwise it slows down the compile process a huge amounth, and can potentially slow down older computers.
 
I will be working on it tonight, I will have to optimize it a lot first though, which means making detailed bits classed as detail, otherwise it slows down the compile process a huge amounth, and can potentially slow down older computers.

Did you give the map to bottiger?

Some textures broke for people all of the sudden, and it looks like its effecting nearly everyone
 
Which textures? Nobody has mentioned missing textures to me when it was played and I was on there.

SAXTON HALE | US 11/08/2015 - 06:07:51 PM Meowcenary anyone else got missing textures here
SAXTON HALE | US 11/08/2015 - 06:08:01 PM fяσѕтвутє almost everyone does meow
SAXTON HALE | US 11/08/2015 - 06:08:19 PM Rusty Paperclip Where can I download textures for this map? Some areas have the whole purple checkers thing going on


XeGJN6P.png


That was the texture I've ran across myself so far.

The others were complaining about more missing textures, but that is the only one on my end it seems.
 
SAXTON HALE | US 11/08/2015 - 06:07:51 PM Meowcenary anyone else got missing textures here
SAXTON HALE | US 11/08/2015 - 06:08:01 PM fяσѕтвутє almost everyone does meow
SAXTON HALE | US 11/08/2015 - 06:08:19 PM Rusty Paperclip Where can I download textures for this map? Some areas have the whole purple checkers thing going on


XeGJN6P.png


That was the texture I've ran across myself so far.

The others were complaining about more missing textures, but that is the only one on my end it seems.
I think it makes the map more colorful. Like a clown had really bad diarrhea.
 
Some notable spots that have missing textures that I have noticed:

-The floor behind the capture point
-Every window that is see through
-Room with the fan
 
Some notable spots that have missing textures that I have noticed:

-The floor behind the capture point
-Every window that is see through
-Room with the fan

He fixed the map and had me check it out to see if there was any issues, haven't seen any myself with the fix

Now we just gotta wait for bottiger to put the fixed version in