Emilmacko
Mildly Menacing Medic
Hey, I made a map.
This map takes place inside a snow globe, in a little Christmas village. The map itself (seen from above) might not be the biggest map ever, but I wanted to make something a bit vertical (although not as vertical as vsh_crevice) while still keeping a decent area shape that fits inside a snow globe, without the map becoming too flat. (aka, if I had doubled the horizontal area size of the map, it wouldn't look as tall in a snow globe).
I've worked with hammer for a few years now, and I know how to optimize a map, so I did it as much as I could. Visleaves, Prop-fade-outs, and a single cubemap so all the reflective things won't go to the error texture.
And yes, there is a glass dome over the entire map, and you can rocket-wall-jump off of it and such.
Also, aside from the BSP file, I took the liberty of making a Bz2 file as well, which should work according to a tutorial I read somewhere. I figured it wasn't necessary, but if it works then you might as well use the Bz2 instead of the BSP. Though the files aren't that big, as the BSP is around 5mb, and the Bz2 is around 2.5mb.
Download from GameBanana: http://tf2.gamebanana.com/maps/188127
And here are a few pix for your clix:
There is a "mountain" of snow in the center where the control point resides on.
Here is the bridge leading from the spawn-house to the middle-section of the mountain, where the control point is, and above that is more mountain sitting on wooden beams.
Some of the inside of the spawn-house.
Guess who spawns here
This map takes place inside a snow globe, in a little Christmas village. The map itself (seen from above) might not be the biggest map ever, but I wanted to make something a bit vertical (although not as vertical as vsh_crevice) while still keeping a decent area shape that fits inside a snow globe, without the map becoming too flat. (aka, if I had doubled the horizontal area size of the map, it wouldn't look as tall in a snow globe).
I've worked with hammer for a few years now, and I know how to optimize a map, so I did it as much as I could. Visleaves, Prop-fade-outs, and a single cubemap so all the reflective things won't go to the error texture.
And yes, there is a glass dome over the entire map, and you can rocket-wall-jump off of it and such.
Also, aside from the BSP file, I took the liberty of making a Bz2 file as well, which should work according to a tutorial I read somewhere. I figured it wasn't necessary, but if it works then you might as well use the Bz2 instead of the BSP. Though the files aren't that big, as the BSP is around 5mb, and the Bz2 is around 2.5mb.
Download from GameBanana: http://tf2.gamebanana.com/maps/188127
And here are a few pix for your clix:
There is a "mountain" of snow in the center where the control point resides on.
Here is the bridge leading from the spawn-house to the middle-section of the mountain, where the control point is, and above that is more mountain sitting on wooden beams.
Some of the inside of the spawn-house.
Guess who spawns here
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