Sakiko

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Dr_cocainum xmas version

The option of Humiliation kill for hale fails to kill him and you need to either vote slay or hope the player kills themself.

Can we please get a fix for this part of the map.
 
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In other words, TrapActivator has 30000+hp (more or less depending on number of players in the server). That probably due to usage of hale plugin. The humiliation option at the end of the round takes ~200hp of the TrapActivator at the end of the round so it takes a while until he dies.

I witnessed that problem myself and it would either be smart to remove that map altogether as of the persistent problem right now or find a fix that does alot more damage on the humiliation part.
 
Its mostly that map that the humiliation trap fails to kill him it either needs low hp for hale on that map or the kill damage increased on it.
Or remove it its been on there over a year is there not a updated version.

The most trouble is caused by gaps and glitchable areas in maps that let players shoot at hale primary one is Sawmill final you can shoot at hale from spawn at start if he is low hp kill him, then the trap spots you can shoot at hale.

Familyguy you can jump up on the wall around hales walkway, Other maps have issues too
 
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that would be one way to make that part work at least will have to see how it handles when done
 
I did try and fix it my self with the map but its complaining about the Xmas tree models being missing otherwise i would of sent you a fix
 
dr_Minecraft, sawmill and Dr_missing are the only ones i can recall you can shoot at hale as a player and office is only because of the first trap.

psykopat map would benefit from low hp hale too as his high hp allows him to stand at the spinning disc part let the enemy die to the spinner
 
The humiliation damage done to hale on cocainum
SH] Saxton Hale's current health is: 24435 of 24935 so 500dmg 499 hp range for hale would kill him
 
Since it did 500 damage, it means the humiliation is using a trigger_hurt and Hale always takes 5% of the damage from that up to a maximum of 500. Basically, lowering his health won't really be that effective and increasing the trigger_hurt's damage won't be either.
 
Making the entity solid and just having it crush Hale should be good enough and would fit with the theme of the humiliation.
 
If I had to guess, I'd say it would be the trigger_hurt damage reduction being removed. I don't know how to do that, though (if it is possible).
 
Ok I didn't know that was part of the saxton hale plugin, I can edit it so it will be disabled on deathrun.