siwnares_

Scarcely Lethal Noob
Force-A-Nature:
I hate this thing. Similairly to the Loose Cannon, players can just push the boss away at no cost and delay the round. That, combined with Scout's incredible movement potential, it just comes off as overpowered. Of course, it's not as bad as the Loose Cannon, since it deals less damage and has smaller mobility potential. But it's still badly balanced. I don't really think that it deserves to be blacklisted just like the LC, but it really needs a nerf.
Invis Watches:
Get 7 spies on this and you won the round. The damage resistance on these is just way too much. It makes spies incredibly tanky. The amby and it's 350 damage headshots are bad enough, but when you give the same class that can do these a get-out-of-jail-free card, it's even worse. I just want the damage resistance to be lowered, so that the spy that was hit has around 15 HP left. Maybe make it so that when you get hit, the watch duration gets lower, but that might be overkill, so i just propose the lower damage resistance.
Gunboats:
When a Soldier is the last one alive, it just turns into a 5 minute long game of cat and mouse. Extremely boring to watch. Just make it so that the damage resistance provided by the gunboats don't take place when the soldier is crit or mini-crit boosted, and it's fine. Also make it so that the amount of blocked damage depends on the rocket launcher. 11 damage rocket jumps with stock sound bad, and they are.
KGB:
Just make it so that boxing heavies can't be overhealed and we're good. It's such a pain in the ass to fight someone with 600 hp, with a melee that deals 300 damage each punch, and also heals on every hit.

Seriously, get on it.
 
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someone said to post it here, so i did. i don't want to spam or anything, but still

Force-A-Nature:
I hate this thing. Similairly to the Loose Cannon, players can just push the boss away at no cost and delay the round. That, combined with Scout's incredible movement potential, it just comes off as overpowered. Of course, it's not as bad as the Loose Cannon, since it deals less damage and has smaller mobility potential. But it's still badly balanced. I don't really think that it deserves to be blacklisted just like the LC, but it really needs a nerf.
Invis Watches:
Get 7 spies on this and you won the round. The damage resistance on these is just way too much. It makes spies incredibly tanky. The amby and it's 350 damage headshots are bad enough, but when you give the same class that can do these a get-out-of-jail-free card, it's even worse. I just want the damage resistance to be lowered, so that the spy that was hit has around 15 HP left. Maybe make it so that when you get hit, the watch duration gets lower, but that might be overkill, so i just propose the lower damage resistance.
Gunboats:
When a Soldier is the last one alive, it just turns into a 5 minute long game of cat and mouse. Extremely boring to watch. Just make it so that the damage resistance provided by the gunboats don't take place when the soldier is crit or mini-crit boosted, and it's fine. Also make it so that the amount of blocked damage depends on the rocket launcher. 11 damage rocket jumps with stock sound bad, and they are.
KGB:
Just make it so that boxing heavies can't be overhealed and we're good. It's such a pain in the ass to fight someone with 600 hp, with a melee that deals 300 damage each punch, and also heals on every hit.

Seriously, get on it.
 
FaN isn't a problem. Knockback is minimal, shots don't do that much. Easily counterable.
Invis watch is not really a problem, they can be found again rather easily and will die in the next hit. Nobody hits Ambassador headshots every time either.
Gunboats aren't a problem. No need to punish people for being good at a class. Also, just use rage on them.
KGB. Really? Already sacrificing the minigun. It does not need a nerf, KGB Heavies are nowhere near overpowered and do not need an nerf lmao.

All of these issues can be countered easily. Sounds like skill issue to me.
 
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