A couple ideas that could allow us to rework Sniper to a point where we could remove his class limit.
1.) Remove the knockback of the sniper's rifles.
I've heard a few people complain about this feature before, especially with how mobile Sniper is with his wallclimb and the various secondaries he can use to compliment this playstyle, the knockback can make Sniper very good at both self-defense and messing up the Hale's jumps, costing him time and health. Maybe this feature wouldn't be missed if we had no sniper limit, either.
2. Only award headshot damage on headshot.
Sniper's sheer damage output is largely in part to getting full headshot damage for any shot. Removing this feature would still reward more accurate sniping and raise the skill ceiling for the class. It would also prevent 12+ snipers from being able to shred Hale on larger maps.
1.) Remove the knockback of the sniper's rifles.
I've heard a few people complain about this feature before, especially with how mobile Sniper is with his wallclimb and the various secondaries he can use to compliment this playstyle, the knockback can make Sniper very good at both self-defense and messing up the Hale's jumps, costing him time and health. Maybe this feature wouldn't be missed if we had no sniper limit, either.
2. Only award headshot damage on headshot.
Sniper's sheer damage output is largely in part to getting full headshot damage for any shot. Removing this feature would still reward more accurate sniping and raise the skill ceiling for the class. It would also prevent 12+ snipers from being able to shred Hale on larger maps.