The Spy nerf was recently implemented, but as I feared, was just a flat -33% backstab damage nerf.
If he's going to have a damage nerf, it would be nice to have some better diversity for this class in the form of more modified weapons, as his VSH kit has been lacking compared to the other classes.
Otherwise, we're stuck with a VSH class with one "meta" loadout, no support, no mobility, and a DPS that is now rival-able by all the other classes.
(The following changes were originally proposed in another thread but got buried/ignored.)
Knives:
Stock Knife: no change.
Big Earner: give a speed boost of for 7 seconds on backstab, reduce max Spy health to 80.
The default speed boost should work. If we need a reference, it's 35% faster (the disciplinary action effect.) The further health reduction is to prevent it from being just a better stock knife.
Spy-cicle: removes 25% rage on stab, backstab damage is decreased by 25%
This would intend to make the Spy-cicle a support weapon.
YER/Wanga Prick: Removes disguise kit and cloak from Spy; grants passive scout speed.
A glass cannon variant. Spy is certainly dead upon one successful hit no matter what, but he's slightly more mobile now.
Guns:
Stock Revolver: no change.
L'Etranger: no change.
Ambassador: remove damage falloff
In order to get the full 255 damage, you have to be within 10 feet of the Hale. If someone can reliably hit Amby headshots from a long distance, it should be rewarded the same.
Alternatively, please buff the headshot damage if we can't remove the falloff.
Enforcer: marks boss (like Sniper) on successful hit.
Another weapon that would function as a support.
Diamondback: change crits received on stab from 2 to 6.
Considering that one shot from the stock revolver on minicrits can do up to 80 damage, 255 from a diamondback crit doesn't mean a lot unless Spy got a lot more of it.
Cloak:
Stock cloak/Cloak and Dagger: disciplinary action effect speed while invisible.
I can't think of anything more creative here that doesn't require a lot more coding to pull off.
If he's going to have a damage nerf, it would be nice to have some better diversity for this class in the form of more modified weapons, as his VSH kit has been lacking compared to the other classes.
Otherwise, we're stuck with a VSH class with one "meta" loadout, no support, no mobility, and a DPS that is now rival-able by all the other classes.
(The following changes were originally proposed in another thread but got buried/ignored.)
Knives:
Stock Knife: no change.
Big Earner: give a speed boost of for 7 seconds on backstab, reduce max Spy health to 80.
The default speed boost should work. If we need a reference, it's 35% faster (the disciplinary action effect.) The further health reduction is to prevent it from being just a better stock knife.
Spy-cicle: removes 25% rage on stab, backstab damage is decreased by 25%
This would intend to make the Spy-cicle a support weapon.
YER/Wanga Prick: Removes disguise kit and cloak from Spy; grants passive scout speed.
A glass cannon variant. Spy is certainly dead upon one successful hit no matter what, but he's slightly more mobile now.
Guns:
Stock Revolver: no change.
L'Etranger: no change.
Ambassador: remove damage falloff
In order to get the full 255 damage, you have to be within 10 feet of the Hale. If someone can reliably hit Amby headshots from a long distance, it should be rewarded the same.
Alternatively, please buff the headshot damage if we can't remove the falloff.
Enforcer: marks boss (like Sniper) on successful hit.
Another weapon that would function as a support.
Diamondback: change crits received on stab from 2 to 6.
Considering that one shot from the stock revolver on minicrits can do up to 80 damage, 255 from a diamondback crit doesn't mean a lot unless Spy got a lot more of it.
Cloak:
Stock cloak/Cloak and Dagger: disciplinary action effect speed while invisible.
I can't think of anything more creative here that doesn't require a lot more coding to pull off.
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