-1
crybabies who couldn't handle the 85% non-scaling knockback resist not making them immune to all forms of knockback kept whining that they were getting knocked around and couldn't W+M1 like a braindead pyro (the exact strategy that also gets you killed as pyro if you try doing it against anyone that knows you're there) so now we have 85% damage knockback with an additional, scaling knockback resistance that makes you outright IMMUNE to 99% of the forms of knockback in the game when it reaches 100% outside of a spy backstabbing you when you're in the air or a 6+ sticky stickytrap from a demo. increasing KB res is going to do nothing but promote even more brainless W+M1 hale strategies that already go unpunished. if you seriously expect 1 VSH server to turn into literal baby more for people who can't stand having to use their brain when playing as hale i highly suggest finding a different VSH server.
if you're talking about FaN knockback, scout has to risk getting close to the hale for the Force-a-Nature's knockback to even do anything. removing FaN's knockback would just turn it into a far worse soda-popper.