mub

Positively Inhumane Poster
Contributor
https://www.dropbox.com/s/7gk9cdjpqp18by6/vsh_minecraft_b4a.bsp?dl=0
https://imgur.com/a/zO72Sc7

Features:
-Updated graphics for the whole map!
-Geometry updates, such as working stairs-- far less climbing over blocks!
-A couple extra rooms, and a more fleshed out layout, while still staying faithful to the original!

Minor notes:
Ammo and health packs are iron ingots.
No TF2 props! The point is now covered in breakable cobble, and the capture point is made of slabs.
the TNT doesn't kill-- deals 50 damage maximum.
Spray wall! More breakable blocks!
Slightly less health than the original, but more ammo-- but this can be tweaked.

This is a server-specific redux so it may not fare well statistically compared to other variants of Minegay.
 
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gnice

id say keep minegay for now but add the map and check to see if its more popular instead of outright replacing it

give everyone a fair chance

This is the worst thing we could do here. When Stack Man updated Toys to be less shit, Bottiger added both maps to the map pool to gauge "popularity". Knowing how he measures the "statistics", he unsurprisingly ended up removing the updated version and keeping the original broken one with zero resulting changes. I can guarantee you that the same thing would happen here in this instance.
 
This is the worst thing we could do here. When Stack Man updated Toys to be less shit, Bottiger added both maps to the map pool to gauge "popularity". Knowing how he measures the "statistics", he unsurprisingly ended up removing the updated version and keeping the original broken one with zero resulting changes. I can guarantee you that the same thing would happen here in this instance.

fair, though if this does pass ill miss minegay
 
I'm gonna go ahead and switch to a more neutral stance for the time being, only because of this force crouch area that now replaces the cave next to RED spawn:
u8yOmwS.png


While this may not be a problem for VSH bosses, it'll prove to be quite a nuisance for some of the bosses in FF2 (especially bosses like Miku who don't have a method of getting in there if a sentry nest is set up). People already hate things like the vents in abandoned warehouse and the tunnels in egyptyspot, so having another map that employs a force crouch mechanic will turn a couple people off from this version of the map.

(edit: thanks to Droplet for the screenshot btw)
 
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I'm also gonna be on a neutral side on this suggestion for now. Apart from the crouch spot that Stove mentioned, the boss spawns with a dispenser that I'm fairly sure is unbreakable. Certain bosses can use this to their advantage by reloading their weapons that they receive on rage. Most notably Solid Snake.
 
I'm gonna go ahead and switch to a more neutral stance for the time being, only because of this force crouch area that now replaces the cave next to RED spawn:
u8yOmwS.png


While this may not be a problem for VSH bosses, it'll prove to be quite a nuisance for some of the bosses in FF2 (especially bosses like Miku who don't have a method of getting in there if a sentry nest is set up). People already hate things like the vents in abandoned warehouse and the tunnels in egyptyspot, so having another map that employs a force crouch mechanic will turn a couple people off from this version of the map.

(edit: thanks to Droplet for the screenshot btw)
I'm also gonna be on a neutral side on this suggestion for now. Apart from the crouch spot that Stove mentioned, the boss spawns with a dispenser that I'm fairly sure is unbreakable. Certain bosses can use this to their advantage by reloading their weapons that they receive on rage. Most notably Solid Snake.

The mapmaker has kindly contacted me and informed me that there's an updated version of the map he's compiling just for us that removes both of these issues. I'll link it when I receive it!
 
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