-1
Played with these on other servers. Not fun for Hale at all.
The mod has plenty of convars available to easily modify the plugin if nerfs end up being necessary, which we could combine with existing TF2 modifiers to do stuff such as...
-Make the pads cost 100 ammo instead of the default 50 to place to make it much harder to build and rebuild during the round.
-Significantly reduce the pad health to something tiny like 25HP to make it far more susceptible to a Boss' non-melee attacks (not sure what that is in FF, but for VSH it's weighdown explosion, Easter Bunny eggs, and CBS arrows.)
-Make the Engineer with EE run slightly slower (-~10%?) to be a more vulnerable support/rely on his own speed pads for evasion.
(Eureka Effect by default also receives 20% less metal from dispensers and ammo boxes, too.)