+1
Weighdown was implemented to balance beginner hales to the RED team. However, when more experienced players get a hold of it it can be so easily abused. It can become unenjoyable to play against and overall tiresome and repetitive if put into the wrong hands.
Don't get me wrong, the function is a really inventive idea and is extremely fun. But in support of Opb's statement, a cooldown or restriction is extremely necessary .
I've always thought that the excuse of "win rates are too low" is so overly petty and flawed. Win rates don't have to be so sky-rocketingly high that it becomes unenjoyable for the other team, people want to have a challenge while playing Hale, they want to improve and develop and experience it. Bumping up Hale win rates will inevitably bump up more experienced players win rates, turning them into an impossible player to beat.
A large majority of the public has spoken out about this, claiming that it is unbalanced. I always think a good idea is listening to the people. :)
Possible Cooldown Ideas:
- One weighdown every 30 seconds.
8 seconds is almost as fast as it can take to recover jump and do it again, so Opb's suggestion for me is far too frequent.
- Minimizing the explosion radius drastically.
Weighdowning into a mosh of people is essentially a bomb, either killing or damaging the others.
- Patching the weighdown water bug.
This bug is extremely aggravating to play against. Once a person grasps the ability to do this, they will abuse this till days end. Patch this.
Pig.