Miles Kilo

Sufficiently Lethal Scout
Alright we couldn't get 100% knockback resistance for hale,
Can we atleast get a maximum amount of classes that can delay or abuse knockback with vents?
Scout; 3 scouts max or 2 fan max
Demo: 3 demos max OR 2 loose cannons max
soldier: cool down on the rocket stun?
This is mostly to prevent delaying with knockback in vents but it's going to get declined because why not
+1 for yes
-1 for no
 
This suggestion has been closed. Votes are no longer accepted.
+1 Nobody wants to keep getting knocked back by all the delayers in vent...OR ANY PLACE YOU HAVE TO CROUCH AT...
 
+1

VSH1 had a class limit, it should have one too now to prevent abuse.

Soldiers and Pyro's can use a cap since how much they can delay rounds, Scouts are no problem.
Demoman is fairly harmless unless a map with vents is involved like Abandoned Warehouse and Mariokart.
Spy could use a cap too since a round with only spies can be extremely boring.
Sniper and Medic are fine.
 
+1
I'm not sure if there is a way of coding this suggestion but if its plausible to have class limits but map specific that would be more useful.
For example, Abandoned Warehouse is yearning for a demo cooldown, but other maps aren't necessarily.
Pig.
 
-1

class limits should be avoided at all costs.

Reducing player options aren't fun at all. Our current VSH has already been balanced specifically so that we can have no limits. It's better to continue balancing VSH in this regard rather than wall off certain classes outright.

FaNs/LCs you cannot handle directly can be addressed with rage.
https://www.skial.com/threads/vsh-add-a-zero-knockback-feature-to-crouching-as-hale.90190/
Regardless, I'm re-suggesting your crouch-for-no-knock, reworded.
"Rocket stun" I interpret as Rocket Specialist, which was removed yesterday.
 
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>previous vsh class limits fails
>brain malfunction
>proceeds to make another one

gnice
 
>previous vsh class limits fails
>brain malfunction
>proceeds to make another one

gnice
Oh well it seems your brain malfunctioned long before I came onto the forums, how am I supposed to know that there was another one? I'm just trying to stop vent abuse
 
-1



Reducing player options aren't fun at all. Our current VSH has already been balanced specifically so that we can have no limits. It's better to continue balancing VSH in this regard rather than wall off certain classes outright.

FaNs/LCs you cannot handle directly can be addressed with rage.
https://www.skial.com/threads/vsh-add-a-zero-knockback-feature-to-crouching-as-hale.90190/
Regardless, I'm re-suggesting your crouch-for-no-knock, reworded.
"Rocket stun" I interpret as Rocket Specialist, which was removed yesterday.
You can make another one after it was declined? Alright that works actually
This thread was also trying to stop vent abuse
If I did such thing pretty sure someone was gonna comment about re-doing it while calling me stupid.
 
You can make another one after it was declined? Alright that works actually
This thread was also trying to stop vent abuse

I agree that vent abuse should be handled, but definitely not like this. Limiting all players' options to handle a few fringe cases of strong strats doesn't seem right.
 
I agree that vent abuse should be handled, but definitely not like this. Limiting all players' options to handle a few fringe cases of strong strats doesn't seem right.
Yeah alright but good that you did it or someone was going to react with "dumb" and complain about me re doing it
 
-1

Current changes for RED were implemented yesterday. Mub has a point, the changes were made for no class limits in mind. Good points overall, but I think this wouldn't work in my opinion.
 
Another failed suggestion.

You could probably score a 4 line tetris with all those Ls.

wow-l-tetris-block-body-tetris-l-block-11563000592yjhefelupa.png