CoryNB

Unremarkable User
The zombie escape server needs more additions.
easy (humans are better than zombies in stats, aka noob humans), normal/medium (equal in stats for both humans and zombies), and hard/extreme (Zombies are better than humans in stats).
engineer for both humans and zombies must be allowed a vote menu to allow either activation or deactivation of buildings that can be used in battle from 15, 30, 45, or 1 hour during a map for a single time or round.
the vote menu should also have votetempkick, votetempmute, and even votetempban added since the built in one is harder to deal with in the middle of game and closes randomly.
the sentries must be allowed to be upgraded to level 3 only if votes for it allows that possibility.
having engineer enable/disable ability to walk on their own buildings with a vote menu option.
medic uber must be able to be voted on as either enabled or disabled with advanced options. this includes doubling uber length or having half the time for an uber.
the weapons having control options like infinite ammo toggle vote, infinite clip ammo toggle vote, or even rapid-fire toggle vote.
have an option to adjust both human and zombie health in votes. max for humans is 1000 hit points, but the zombies get at least 999999999 hit points as first option. humans get 750 hit points; zombies get 888888888 hit points as second options. humans get 500 hit points; zombies get 777777777 hit points as third option. last but not least, humans get 250 hit points; zombies get 666666666 hit points as fourth option.
there is alot of things i mentioned that could be added for better time in zombie escape, there are other zombie escape or zombie variant servers, but this server could use some improvements in controls/options for player experience and control.
 

LizzieSteph

TF2 Admin
Contributor
also they can change the map to make that possible.
"Changing" the maps takes a lot of work and getting 64 players to work was already quite the feat. 100 players is totally possible but would only work on more basic maps and would likely be very unstable and crashes would happen. Though I imagine its doable so I wouldn't completly rule out some kind of 100 player event on one of those types of maps. but I'm pretty much certain there wont ever be a 100 player ZE server
 

yansi

Truly Feared Pyro
Contributor
The zombie escape server needs more additions.
easy (humans are better than zombies in stats, aka noob humans), normal/medium (equal in stats for both humans and zombies), and hard/extreme (Zombies are better than humans in stats).
engineer for both humans and zombies must be allowed a vote menu to allow either activation or deactivation of buildings that can be used in battle from 15, 30, 45, or 1 hour during a map for a single time or round.
the vote menu should also have votetempkick, votetempmute, and even votetempban added since the built in one is harder to deal with in the middle of game and closes randomly.
the sentries must be allowed to be upgraded to level 3 only if votes for it allows that possibility.
having engineer enable/disable ability to walk on their own buildings with a vote menu option.
medic uber must be able to be voted on as either enabled or disabled with advanced options. this includes doubling uber length or having half the time for an uber.
the weapons having control options like infinite ammo toggle vote, infinite clip ammo toggle vote, or even rapid-fire toggle vote.
have an option to adjust both human and zombie health in votes. max for humans is 1000 hit points, but the zombies get at least 999999999 hit points as first option. humans get 750 hit points; zombies get 888888888 hit points as second options. humans get 500 hit points; zombies get 777777777 hit points as third option. last but not least, humans get 250 hit points; zombies get 666666666 hit points as fourth option.
there is alot of things i mentioned that could be added for better time in zombie escape, there are other zombie escape or zombie variant servers, but this server could use some improvements in controls/options for player experience and control.

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