• Please go to our Discord or SteamRep for trading. Bans and appeals go HERE

shoooooooooooooooo

Australian Skial God
Contributor
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Added Collection Trade-Ups!
    • Check out the blog post for more information
  • Added Map Stamps and Strange Filters for the featured maps in the Gun Mettle Campaign
  • Added the Gun Mettle Cosmetic Case which contains new community cosmetic items
    • Gun Mettle Cosmetic Case can only be found by players with a campaign coin
    • Cosmetics in a collection can be listed on the Steam Community Market
  • All Strange items now have a visible icon in backpack panels
  • Added an option button to display paints and/or styles options for items in the Mann Co. Store preview page and the Steam Workshop item import tool
  • Added the OWL 14 tournament medals
  • Added a Steam Community Profile option to the player right-click context menu in the scoreboard
  • Fixed a buffer overflow exploit (thanks to Didrole for this report)
  • Fixed a Mann vs. Machine exploit related to purchasing upgrades while not at an upgrade station
  • Fixed a Mann vs. Machine exploit related to the Medigun shield
  • Fixed the Gun Mettle Coin not displaying its proper level in the Steam Community view
  • Fixed the Enforcer getting a damage bonus as the Spy was disguising and not fully disguised
  • Fixed the cvarlist command truncating some cvar/command descriptions
  • Fixed hitting 'Enter' while in the backpack menu triggering buttons in the main menu
  • Fixed invalid map names in nextlevel convar or the map cycle causing the server to fail to change level after displaying the score panel
  • Fixed the Engineer losing revenge crits and picked-up weapons after using The Eureka Effect to teleport back to base
  • The Dalokohs Bar can now accept Ally Healing Done strange parts
  • Updated several HUD elements to include the name of the weapon's owner when a player is carrying a weapon they picked-up
  • Updated the materials for the Stickybomb Launcher
  • Updated Mann Co. Store prices for foreign currencies to current USD equivalents
  • Updated the localization files
  • PASS Time update
    • Fixed scoring in your own goal if you change teams while the jack is in flight
    • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
    • Fixed players sometimes not being able to throw the jack
    • Fixed another case where players could teleport the jack with The Eureka Effect
    • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
    • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
    • Unlocked console variables for community servers to experiment with without requiring sv_cheats
    • Fixed Scouts being able to pick up the jack while drinking
    • Fixed disguised Spies being able to carry the jack in some situations
    • Made weapon switch faster after throwing the jack
    • Fixed not getting a speed boost if you score and then get the jack after it respawns
    • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
    • Improved the way blocking works
    • Fixed being able to cancel enemy taunts by hitting them with the ball
    • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)
    • Updated pass_warehouse
      • Fixed issue with jack getting stuck behind props
      • Fixed exploit of jack getting stuck in dropper
      • Fixed issue with unbalanced ammo and health kits
      • Moved resupply closets further from the doors
      • Added plank walkway to central warehouses on top of the containers
  • Server Browser
    • Fixed the history tab of the server browser failing to record servers
    • Fixed the spectate tab of the server browser not working at all
    • Fixed the game info dialog for SourceTV master servers improperly showing the server as not responding
    • Fixed connecting to SourceTV servers via the Favorites tab in the server browser
    • Fixed SourceTV relay servers not properly registering on the server list in some situations
    • Fixed the game info dialog for SourceTV relay servers not allowing connection despite open slots
    • Fixed SourceTV relay servers appearing to have negative max players
  • Maps Workshop Beta
    • Fixed map cycle files specified before the initial map load not properly tracking workshop maps
    • Fixed game servers using registered accounts via sv_setsteamaccount being unable to access workshop content
    • Fixed servers getting stuck in a loop when the nextlevel convar contains a un-loadable workshop map




told you they'd add trade-up contracts
 

185db

Epic Skial Regular
How do you get the scoreboard steam profile thing to work? I actually really like that function, and have been waiting for it. I tried opening the scoreboard and right-clicking, but nothing happens.
 

EwanLan

Notably Dangerous Demo-Knight
Contributor
How do you get the scoreboard steam profile thing to work? I actually really like that function, and have been waiting for it. I tried opening the scoreboard and right-clicking, but nothing happens.
You need to enable scoreboard mouse mode in advance options or with this command
tf_scoreboard_mouse_mode 1
 
  • Like
Reactions: 185db

185db

Epic Skial Regular
They are beta testing it. I believe and hope that they are trying to make it as good and clean as they can. It may be a while, but I am sure it will be worth it. It is pretty much confirmed to have a ranking system.

The profile thing is cool, it doesn't work when used on people of the opposing team though.

Edit: Never mind, it works now.
 
Last edited:

EwanLan

Notably Dangerous Demo-Knight
Contributor
FIXES! GET YOUR FREE FIXES!
Trade up contracts: remove your huds hudanimations_tf.txt or update it to include the new animations needed for the trade ups.
If you are going to manually fix your hudanimations_tf.txt add this too the bottom of that file
*you need to space out some parts with tab so...
  • Don't tab the event commands
  • tab out the comments (i.e. //slide envelope up)
  • tab out all other commands to be align with the comments
event CollectionCrafting_Intro
{
// Reset
SetVisible ApplyStampButton 0 0
SetVisible Stamp 0 0
Animate Stamp xpos c140 Accel 0 0
Animate DrawingPanel xpos c0 Accel 0 0
Animate DrawingPanel wide 0 Accel 0 0
Animate LetterFront xpos c0 Accel 0 0
Animate LetterFront wide 0 Accel 0 0
Animate LetterBack_Top xpos c-250 Accel 0 0
Animate LetterBack_Top ypos 400 Accel 0 0
Animate LetterBack_Top wide 500 Accel 0 0
Animate LetterBack_Bottom xpos c-250 Accel 0 0
Animate LetterBack_Bottom ypos 400 Accel 0 0
Animate LetterBack_Bottom wide 500 Accel 0 0
Animate LetterBack_Flap xpos c-250 Accel 0 0
Animate LetterBack_Flap ypos 400 Accel 0 0
Animate LetterBack_Flap wide 500 Accel 0 0
Animate LetterBack_Flap tall 0 Deaccel 0.6 0.4
Animate LetterBack_Top ypos 400 Accel 0 0
SetVisible ReturnModel 0 0
Animate SendEvelopeButton ypos 280 Accel 0 0
SetVisible SendEvelopeButton 0 0
SetVisible ResponseTimeout 0 0
SetVisible WaitingForResponse 0 0

SetVisible ShowExplanationsButton1 1 0
SetVisible ShowExplanationsButton2 0 0
Animate TradeUpContainer wide 800 Accel 0 0

// Slide paper down
Animate TradeUpContainer Position "0 60" Deaccel 0 0.3

// Slider BG up
Animate BG Position "0 34" Deaccel 0 0.3

// Fade dimmer down
Animate Dimmer Alpha "255" Linear 0 0.4
}

event CollectionCrafting_LetterStart
{
// Slide envelope up
FireCommand 0.0 "playsound ui/trade_up_envelope_slide_in.wav"
Animate LetterBack_Bottom ypos 60 Deaccel 0 0.3
Animate LetterBack_Flap ypos 60 Deaccel 0 0.3
Animate LetterBack_Top ypos 60 Deaccel 0 0.3
SetVisible ShowExplanationsButton1 0 0

// Close flap
FireCommand 0.3 "playsound ui/trade_up_envelope_fold.wav"
Animate LetterBack_Flap tall 250 Deaccel 0.4 0.2

// Start Flip
FireCommand 0.8 "playsound ui/trade_up_envelope_spin.wav"
Animate TradeUpContainer wide 0 Accel 0.8 0
Animate LetterBack_Bottom wide 0 Accel 0.8 0.2
Animate LetterBack_Bottom xpos c0 Accel 0.8 0.2
Animate LetterBack_Flap wide 0 Accel 0.8 0.2
Animate LetterBack_Flap xpos c0 Accel 0.8 0.2
Animate LetterBack_Top wide 0 Accel 0.8 0.2
Animate LetterBack_Top xpos c0 Accel 0.8 0.2

// End Flips
Animate LetterFront xpos c-250 Deaccel 1.0 0.2
Animate LetterFront wide 500 Deaccel 1.0 0.2
Animate DrawingPanel xpos c-250 Deaccel 1.0 0.2
Animate DrawingPanel wide 500 Deaccel 1.0 0.2
SetVisible ApplyStampButton 1 1.3
SetVisible ShowExplanationsButton2 1 1.3
}

event CollectionCrafting_PlaceStamp
{
SetVisible Stamp 1 0
SetVisible ApplyStampButton 0 0
FireCommand 0 "playsound ui/trade_up_apply_stamp.wav"
}

event CollectionCrafting_LetterSend
{
SetVisible ShowExplanationsButton2 0 0
SetVisible SendEvelopeButton 0 0
Animate Stamp xpos c70 Deaccel 0 0.3
Animate LetterFront xpos c-320 Deaccel 0 0.3
Animate DrawingPanel xpos c-320 Deaccel 0 0.3

RunEventChild BehindItemParticlePanel PlayEnvelopSendParticles 0.3
Animate Stamp xpos 1120 Accel 0.3 0.2
Animate LetterFront xpos 1000 Accel 0.3 0.2
Animate DrawingPanel xpos 1000 Accel 0.3 0.2
SetVisible CloseButton 0 0
FireCommand 0.2 "playsound ui/trade_up_envelope_slide_out.wav"
}

event PlayNewItemParticles
{
FireCommand 0 "start0"
}

event PlayCrateSmashParticles
{
FireCommand 0 "start1"
}

event PlayEnvelopSendParticles
{
FireCommand 0 "start2"
}

event ShowFoundLabels
{
Animate YouTradedForLabel alpha 0 Linear 0 0
Animate ItemName alpha 0 Linear 0 0

Animate YouTradedForLabel alpha 255 Linear 3 1
Animate ItemName alpha 255 Linear 3 1
}

event CollectionCrafting_ItemRecieved
{
RunEventChild NewItemPanel ShowFoundLabels 0
FireCommand 0 "playcratesequence1"
SetVisible NewItemPanel 0 0
SetVisible ReturnModel 1 0.05
RunEventChild BehindItemParticlePanel PlayCrateSmashParticles 0.2

FireCommand 0 "playsound ui/trade_up_crate_smash.wav"

SetVisible NewItemPanel 1 1.5
SetVisible CloseButton 1 1.5

FireCommand 2.1 "playcratesequence2"
RunEventChild BehindItemParticlePanel PlayNewItemParticles 1.5

FireCommand 1.0 "playsound ../player/taunt_medic_heroic.wav"
}

event CollectionCrafting_OKBlink_Repeatable
{
Animate OkButton FgColor Red Linear 0 0.1
Animate OkButton FgColor TanLight Linear 0.1 0.1
}

event CollectionCrafting_OKBlink
{
RunEvent CollectionCrafting_OKBlink_Repeatable 0
RunEvent CollectionCrafting_OKBlink_Repeatable 0.2
RunEvent CollectionCrafting_OKBlink_Repeatable 0.4
RunEvent CollectionCrafting_OKBlink_Repeatable 0.6
}


event CollectionCrafting_ShowSendButton
{
SetVisible SendEvelopeButton 1 0
Animate SendEvelopeButton ypos 320 Deaccel 0 0.5
}

event CollectionCrafting_ShowWaiting
{
SetVisible WaitingForResponse 1 0
}

event CollectionCrafting_HideWaiting
{
SetVisible WaitingForResponse 0 0
}

event CollectionCrafting_ShowFailure
{
SetVisible ResponseTimeout 1 0
SetVisible CloseButton 1 0
}

//
 
Last edited:

Sakiko

Moderator
Contributor
i am expecting to read one of these update notes to see beggers got a nerf or something the number of sollys running about with that now is comical.
 

KinCryos

TF2 Admin
Contributor
Mapper
Valve broke MvM: https://www.reddit.com/r/tf2/comments/3iott9/mvmpress_f_away_from_upgrade_shop_after_buying/

steps:
  1. go to Upgrade Station
  2. get some upgrades
  3. with the menu still open, back away until it disappears
  4. hit F
  5. hit Refund
  6. hit F
  7. hit Cancel
  8. repeat

if you want to get easy loot or the Gear Grinder badge, now's the time to do it
Note: any illegitimate upgrades will be lost if your team loses a wave.

update: I just got the Gear Grinder badge, ironically without doing the glitch since the other players wanted to play legit. now the only badge I have yet to get is the Mecha Engie badge
 
Last edited:

Sargent¥

Australian Skial God
Contributor
Valve broke MvM: https://www.reddit.com/r/tf2/comments/3iott9/mvmpress_f_away_from_upgrade_shop_after_buying/

steps:

  1. go to Upgrade Station
    get some upgrades
    with the menu still open, back away until it disappears
    hit F
    hit Refund
    hit F
    hit Cancel
    repeat

if you want to get easy loot or the Gear Grinder badge, now's the time to do it
Note: any illegitimate upgrades will be lost if your team loses a wave.

update: I just got the Gear Grinder badge, ironically without doing the glitch since the other players wanted to play legit. now the only badge I have yet to get is the Mecha Engie badge
Is your f key bound to +inspect or a different action?
 

Sargent¥

Australian Skial God
Contributor
Well, atleast we have new cosmetics now....
Inplace of matchmaking....
I wouldn't say in place of matchmaking, more like something to keep the community from going on another mass outbreak because they have no updates. There is no way in hell Valve would let go of matchmaking after they already confirmed it with eXTV and has so much code already in the game.