• If you are not the person that was banned/muted, you are only allowed to post evidence. Trash talk is unnecessary.
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splinter

Unremarkable User
Link to your ban from here https://www.skial.com/sourcebans/
Please click on Ban List or Comm List and click advanced search.

https://www.skial.com/sourcebans/in...Search=[U:1:192168694]&advType=steamid&Submit

Why should you be unbanned?
So I guess the reason why I got banned is for wallhacks/silent aim? don't know how I was hacking when I literally was just playing the game. Don't really know how I can prove to you that I wasn't hacking aside from I just practice on aim trainers such as Kovaaks and Aimlab every day to improve my aim as I like to be competitive in most shooters that I play. Please help me resolve this issue so I can continue to play on your server alongside the community that plays these servers, thank you for your time.
 
My examinations of your gameplay led to a lot of inconsistencies. Your experience in the game does not correlate with your performance, aim trainer or not. Off of that judgment looking at how you played, you seemed to know where players were despite most not relaying any visual keys, even in some cases where a demo fired a pill you seemed to already focus on that area and then attempted a peek, you targeted snipers just barely off your fov (and I have ultrawide so for you that aspect ratio would be even less so.) Your aim is extremely jittery and lagged behind most people you shoot despite the fact your ping was 60 or below, you also continually shook your mouse during refreshes of the scope as if you were trying to trigger your bot. I have little reason to believe you are legitimate.
 
Don't really know what to tell you, never got banned from a server for cheating accusations. My aim jittering can span from a number of things like me trying to smoothly track someone's head but overcompensating and overthinking about it causing me to over track and miss my shot. I also know where players where due to the death spectator screen feature, as you can swap and view certain positions on the map including the payload which give a extremely good amount of information on player positions, so i can just pre aim certain spots people cross through or where snipers like to hold. As for my aim lagging behind enemies it can literally be because my tracking was too slow, or my sensitivity is too low or even because i arm aim. If you'd like i can send you clips that i took today for more evidence for you to examine and skim through to give you more information so that you can base whether or not I'm hacking.
 
Don't really know what to tell you, never got banned from a server for cheating accusations. My aim jittering can span from a number of things like me trying to smoothly track someone's head but overcompensating and overthinking about it causing me to over track and miss my shot. I also know where players where due to the death spectator screen feature, as you can swap and view certain positions on the map including the payload which give a extremely good amount of information on player positions, so i can just pre aim certain spots people cross through or where snipers like to hold. As for my aim lagging behind enemies it can literally be because my tracking was too slow, or my sensitivity is too low or even because i arm aim. If you'd like i can send you clips that i took today for more evidence for you to examine and skim through to give you more information so that you can base whether or not I'm hacking.
Do you have clips of this specific part?


These shots registered all before the crosshair was on the players head even while recorded with 100% demo speed and afterwards slowed to 0.25 speed to rule out possible demo inconsistencies, so if you would have an explination for that
 
Most of the enemies in the clip were moving/strafing in a predictable manner or were near my crosshair placement which makes it easy to just flick onto their head as even one of the demoman player tried jiggle peeking in an attempt to bait out a shot and stopped moving making it easy to hit a fast clean flick onto his head, and by the looks of it my kill on the medic was more likely by pure luck as on his screen he was probably already behind the box. As for this clip I don't have any recordings of it as I never had a recording software setup like instant replay from Nvidia until now as I want to have some recordings of me going into some games and just playing sniper if you guys needed further evidence. Also I don't really have an explanation as to why all the shots registered before the crosshair was able to reach the players head as I don't really know if it was desync with the tf2 demo's compared to regular recording software's, just guessing at this point as I'm not too familiar with tf2 demos.
 
No clue how much of a desync you need to hit head shots before you are even half way to the scouts head. I am fine at sniper but i have never ever shot the middle part of any character and got a head shot 200 ping or not. For the engineer you where on the almost far right of the screen when you shot at the 11804 tck. For the demo your mouse movement was very jagged to reach where the demos head was. went jagged up right right upright jagged then where at the demos head spot. Same as with the 2nd demo. No matter how you look at this it really is not legit and im a rust admin.
 
Most of the enemies in the clip were moving/strafing in a predictable manner or were near my crosshair placement which makes it easy to just flick onto their head as even one of the demoman player tried jiggle peeking in an attempt to bait out a shot and stopped moving making it easy to hit a fast clean flick onto his head, and by the looks of it my kill on the medic was more likely by pure luck as on his screen he was probably already behind the box. As for this clip I don't have any recordings of it as I never had a recording software setup like instant replay from Nvidia until now as I want to have some recordings of me going into some games and just playing sniper if you guys needed further evidence. Also I don't really have an explanation as to why all the shots registered before the crosshair was able to reach the players head as I don't really know if it was desync with the tf2 demo's compared to regular recording software's, just guessing at this point as I'm not too familiar with tf2 demos.
This is not the demos fault. This same behavior is stuff I have seen live ingame while you played. There is no excuse for ping discrepancy either as you had a stable standard ping the entire time of the game. Even while on demoknight your aim seemed to jitter towards targets in an unnatural manner. Your shots registered before such crosshair placement connected which demonstrates a use of either slow or silent aim.

If you do not have any video evidence of your POV at the time then we are left with the demo, my live examinations, and demo reviews from my peers. Once again your performance does not correlate with experience as you have suboptimal hours on the game and even less so on our servers. Aim trainer hours actually hurt your case. Compared to the hours of all your other games it has a staggering high amount time on it making it look illegitimate.

After examining the evidence multiple times along with my live examinations and having my peers give their say and while also hearing out your explanations, my judgment is finalized. You are still deemed cheating. You on multiple counts seemed to demonstrate a form of aimbot and a possible use of walls, the demos were lengthy so this judgment was not taken lightly or on a whim. We examined it over the last few days and this judgment is set as such.

Appeal Denied. You should have known better than to cheat.
 
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