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ozzeh / dave

Legendary Skial King
Contributor
Here's the Update! BE WARNED FOR A LONG POST.
Mann vs. Machine
Operation Two Cities
Two new maps: mvm_mannhattan and mvm_rottenburg
New advanced tour featuring four missions
Two extra Boot Camp-only missions
Added 14 new achievements
Tour of Duty badge levels are no longer limited to 200
Players can earn a "Refund Upgrades" credit by collecting money during waves
The amount required is listed in the scoreboard, and varies per-mission
Any money collected whether winning or losing will count toward earning a credit
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Any money spent on buy-backs and Canteen charges will not be refunded
Detailed player performance stats added to the scoreboard
Damage and Tank. Total damage done to Gray Mann's forces.
Healing. Direct healing done to other players.
Support. A composite value that reflects anything a player has done to help their team:
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
Money. The amount each player has collected.
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
Fixed the Romevision tank not animating
Medic
Revive (no upgrade required)
Teammates leave behind a revive marker when they die
Target the marker with your medigun to revive them
Projectile Shield Upgrade
Build Energy by healing teammates, reviving and preventing damage via Invuln ÃœberCharge.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
While active:
Blocks all enemy projectiles
Damages enemies on touch
Mad Milk Syringes Upgrade
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Healing Mastery Upgrade (previously two separate upgrades)
+25% heal rate per point
+25% revive rate per point
+25% self-regen rate per point
Overheal Expert Upgrade (previously two separate upgrades)
+25% more overheal per point
+50% duration per point
Canteen Specialist Upgrade
Shares canteen charge effects with heal target
+1 second charge duration per point
-10 canteen charge price per point
Soldier
Rocket Specialist Upgrade
+15% rocket speed per point
On direct hits
Stuns target (duration increases per point)
+15% increased blast radius per point
No range-based falloff damage
Heavy
Attack Projectiles Upgrade
Now has two levels
Level one is less effective than before
Level two is more effective than level one used to be
Price reduced from 600 to 400 per point
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
Added a new community map cp_snakewater_final1
Added new map stamp and strange filter to the Mann Co. Store
Added new achievements for Snakewater, Process, and Standin
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
about:blank should now be a legal URL and won't get blocked for MOTD
Fixed bots using the Phlogistinator being able to airblast enemies
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Weapons
Baby Faces Blaster
Speed penalty changed to -10% (From -35%)
Boost is now only partially lost on air jumps instead of all jumps
Reduced Clip Size to 4
Removed 40% more accurate attribute
Removed Damage Penalty attribute
Speed at max boost is same as before (520)
Amputator
Added -20% damage penalty
Added +3 health per second when Weapon is Active bonus
Crusaders Crossbow
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Liberty Launcher
Added 25% reduced self damage from rocket jumps
Eyelander
Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
VR Mode
Now supports resolutions other than 1280x800
Now supports cloning the main display (instead of using the Rift as an extended display)
Sharpness of the output has been significantly improved.
Head-and-neck fixed to remove unnecessary translation.Mann vs. Machine
Operation Two Cities
Two new maps: mvm_mannhattan and mvm_rottenburg
New advanced tour featuring four missions
Two extra Boot Camp-only missions
Added 14 new achievements
Tour of Duty badge levels are no longer limited to 200
Players can earn a "Refund Upgrades" credit by collecting money during waves
The amount required is listed in the scoreboard, and varies per-mission
Any money collected whether winning or losing will count toward earning a credit
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Any money spent on buy-backs and Canteen charges will not be refunded
Detailed player performance stats added to the scoreboard
Damage and Tank. Total damage done to Gray Mann's forces.
Healing. Direct healing done to other players.
Support. A composite value that reflects anything a player has done to help their team:
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
Money. The amount each player has collected.
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
Fixed the Romevision tank not animating
Medic
Revive (no upgrade required)
Teammates leave behind a revive marker when they die
Target the marker with your medigun to revive them
Projectile Shield Upgrade
Build Energy by healing teammates, reviving and preventing damage via Invuln ÃœberCharge.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
While active:
Blocks all enemy projectiles
Damages enemies on touch
Mad Milk Syringes Upgrade
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Healing Mastery Upgrade (previously two separate upgrades)
+25% heal rate per point
+25% revive rate per point
+25% self-regen rate per point
Overheal Expert Upgrade (previously two separate upgrades)
+25% more overheal per point
+50% duration per point
Canteen Specialist Upgrade
Shares canteen charge effects with heal target
+1 second charge duration per point
-10 canteen charge price per point
Soldier
Rocket Specialist Upgrade
+15% rocket speed per point
On direct hits
Stuns target (duration increases per point)
+15% increased blast radius per point
No range-based falloff damage
Heavy
Attack Projectiles Upgrade
Now has two levels
Level one is less effective than before
Level two is more effective than level one used to be
Price reduced from 600 to 400 per point
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
Added a new community map cp_snakewater_final1
Added new map stamp and strange filter to the Mann Co. Store
Added new achievements for Snakewater, Process, and Standin
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
about:blank should now be a legal URL and won't get blocked for MOTD
Fixed bots using the Phlogistinator being able to airblast enemies
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Weapons
Baby Faces Blaster
Speed penalty changed to -10% (From -35%)
Boost is now only partially lost on air jumps instead of all jumps
Reduced Clip Size to 4
Removed 40% more accurate attribute
Removed Damage Penalty attribute
Speed at max boost is same as before (520)
Amputator
Added -20% damage penalty
Added +3 health per second when Weapon is Active bonus
Crusaders Crossbow
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Liberty Launcher
Added 25% reduced self damage from rocket jumps
Eyelander
Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
VR Mode
Now supports resolutions other than 1280x800
Now supports cloning the main display (instead of using the Rift as an extended display)
Sharpness of the output has been significantly improved.
Head-and-neck fixed to remove unnecessary translation.Mann vs. Machine
Operation Two Cities
Two new maps: mvm_mannhattan and mvm_rottenburg
New advanced tour featuring four missions
Two extra Boot Camp-only missions
Added 14 new achievements
Tour of Duty badge levels are no longer limited to 200
Players can earn a "Refund Upgrades" credit by collecting money during waves
The amount required is listed in the scoreboard, and varies per-mission
Any money collected whether winning or losing will count toward earning a credit
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Any money spent on buy-backs and Canteen charges will not be refunded
Detailed player performance stats added to the scoreboard
Damage and Tank. Total damage done to Gray Mann's forces.
Healing. Direct healing done to other players.
Support. A composite value that reflects anything a player has done to help their team:
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
Money. The amount each player has collected.
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
Fixed the Romevision tank not animating
Medic
Revive (no upgrade required)
Teammates leave behind a revive marker when they die
Target the marker with your medigun to revive them
Projectile Shield Upgrade
Build Energy by healing teammates, reviving and preventing damage via Invuln ÃœberCharge.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
While active:
Blocks all enemy projectiles
Damages enemies on touch
Mad Milk Syringes Upgrade
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Healing Mastery Upgrade (previously two separate upgrades)
+25% heal rate per point
+25% revive rate per point
+25% self-regen rate per point
Overheal Expert Upgrade (previously two separate upgrades)
+25% more overheal per point
+50% duration per point
Canteen Specialist Upgrade
Shares canteen charge effects with heal target
+1 second charge duration per point
-10 canteen charge price per point
Soldier
Rocket Specialist Upgrade
+15% rocket speed per point
On direct hits
Stuns target (duration increases per point)
+15% increased blast radius per point
No range-based falloff damage
Heavy
Attack Projectiles Upgrade
Now has two levels
Level one is less effective than before
Level two is more effective than level one used to be
Price reduced from 600 to 400 per point
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
Added a new community map cp_snakewater_final1
Added new map stamp and strange filter to the Mann Co. Store
Added new achievements for Snakewater, Process, and Standin
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
about:blank should now be a legal URL and won't get blocked for MOTD
Fixed bots using the Phlogistinator being able to airblast enemies
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Weapons
Baby Faces Blaster
Speed penalty changed to -10% (From -35%)
Boost is now only partially lost on air jumps instead of all jumps
Reduced Clip Size to 4
Removed 40% more accurate attribute
Removed Damage Penalty attribute
Speed at max boost is same as before (520)
Amputator
Added -20% damage penalty
Added +3 health per second when Weapon is Active bonus
Crusaders Crossbow
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Liberty Launcher
Added 25% reduced self damage from rocket jumps
Eyelander
Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
VR Mode
Now supports resolutions other than 1280x800
Now supports cloning the main display (instead of using the Rift as an extended display)
Sharpness of the output has been significantly improved.
Head-and-neck fixed to remove unnecessary translation.RESERVED POST FOR UPDATE
Mann vs. Machine
Operation Two Cities
Two new maps: mvm_mannhattan and mvm_rottenburg
New advanced tour featuring four missions
Two extra Boot Camp-only missions
Added 14 new achievements
Tour of Duty badge levels are no longer limited to 200
Players can earn a "Refund Upgrades" credit by collecting money during waves
The amount required is listed in the scoreboard, and varies per-mission
Any money collected whether winning or losing will count toward earning a credit
To redeem, visit an Upgrades station and click the "Refund Upgrades" button
Any money spent on buy-backs and Canteen charges will not be refunded
Detailed player performance stats added to the scoreboard
Damage and Tank. Total damage done to Gray Mann's forces.
Healing. Direct healing done to other players.
Support. A composite value that reflects anything a player has done to help their team:
Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
Money. The amount each player has collected.
Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
Fixed the Romevision tank not animating
Medic
Revive (no upgrade required)
Teammates leave behind a revive marker when they die
Target the marker with your medigun to revive them
Projectile Shield Upgrade
Build Energy by healing teammates, reviving and preventing damage via Invuln ÃœberCharge.
Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
While active:
Blocks all enemy projectiles
Damages enemies on touch
Mad Milk Syringes Upgrade
Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
Healing Mastery Upgrade (previously two separate upgrades)
+25% heal rate per point
+25% revive rate per point
+25% self-regen rate per point
Overheal Expert Upgrade (previously two separate upgrades)
+25% more overheal per point
+50% duration per point
Canteen Specialist Upgrade
Shares canteen charge effects with heal target
+1 second charge duration per point
-10 canteen charge price per point
Soldier
Rocket Specialist Upgrade
+15% rocket speed per point
On direct hits
Stuns target (duration increases per point)
+15% increased blast radius per point
No range-based falloff damage
Heavy
Attack Projectiles Upgrade
Now has two levels
Level one is less effective than before
Level two is more effective than level one used to be
Price reduced from 600 to 400 per point
Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General
Added a new community map cp_snakewater_final1
Added new map stamp and strange filter to the Mann Co. Store
Added new achievements for Snakewater, Process, and Standin
Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
about:blank should now be a legal URL and won't get blocked for MOTD
Fixed bots using the Phlogistinator being able to airblast enemies
Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
Fixed a problem causing map stamp leaderboards to not update under certain circumstances
Weapons
Baby Faces Blaster
Speed penalty changed to -10% (From -35%)
Boost is now only partially lost on air jumps instead of all jumps
Reduced Clip Size to 4
Removed 40% more accurate attribute
Removed Damage Penalty attribute
Speed at max boost is same as before (520)
Amputator
Added -20% damage penalty
Added +3 health per second when Weapon is Active bonus
Crusaders Crossbow
Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
Liberty Launcher
Added 25% reduced self damage from rocket jumps
Eyelander
Moved the eye glow position to Demomans eye patch. Changed the color to Cursed green.
VR Mode
Now supports resolutions other than 1280x800
Now supports cloning the main display (instead of using the Rift as an extended display)
Sharpness of the output has been significantly improved.
Head-and-neck fixed to remove unnecessary translation.


http://wiki.teamfortress.com/wiki/November_21,_2013_Patch
 

Raccoon99

Epic Skial Regular
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Mann vs. Machine


  • Operation Two Cities

    • Two new maps: mvm_mannhattan and mvm_rottenburg
      New advanced tour featuring four missions
      Two extra Boot Camp-only missions
    Added 14 new achievements
    Tour of Duty badge levels are no longer limited to 200
    Players can earn a "Refund Upgrades" credit by collecting money during waves

    • The amount required is listed in the scoreboard, and varies per-mission
      Any money collected – whether winning or losing – will count toward earning a credit
      To redeem, visit an Upgrades station and click the "Refund Upgrades" button
      Any money spent on buy-backs and Canteen charges will not be refunded
    Detailed player performance stats added to the scoreboard

    • Damage and Tank. Total damage done to Gray Mann's forces.
      Healing. Direct healing done to other players.
      Support. A composite value that reflects anything a player has done to help their team:

      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.
      Money. The amount each player has collected.
    Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
    Fixed the Romevision tank not animating
    Medic

    • Revive (no upgrade required)

      • Teammates leave behind a revive marker when they die
        Target the marker with your medigun to revive them
      Projectile Shield Upgrade

      • Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
        Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
        While active:

        • Blocks all enemy projectiles
          Damages enemies on touch
      Mad Milk Syringes Upgrade

      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact
      Healing Mastery Upgrade (previously two separate upgrades)

      • +25% heal rate per point
        +25% revive rate per point
        +25% self-regen rate per point
      Overheal Expert Upgrade (previously two separate upgrades)

      • +25% more overheal per point
        +50% duration per point
      Canteen Specialist Upgrade

      • Shares canteen charge effects with heal target
        +1 second charge duration per point
        -10 canteen charge price per point
    Soldier

    • Rocket Specialist Upgrade

      • +15% rocket speed per point
        On direct hits

        • Stuns target (duration increases per point)
          +15% increased blast radius per point
          No range-based falloff damage
    Heavy

    • Attack Projectiles Upgrade

      • Now has two levels

        • Level one is less effective than before
          Level two is more effective than level one used to be
        Price reduced from 600 to 400 per point
      Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)
General

  • Added a new community map cp_snakewater_final1

    • Added new map stamp and strange filter to the Mann Co. Store
    Added new achievements for Snakewater, Process, and Standin
    Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
    about:blank should now be a legal URL and won't get blocked for MOTD
    Fixed bots using the Phlogistinator being able to airblast enemies
    Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
    Fixed a problem causing map stamp leaderboards to not update under certain circumstances
    Weapons

    • Baby Face’s Blaster

      • Speed penalty changed to -10% (From -35%)
        Boost is now only partially lost on air jumps instead of all jumps
        Reduced Clip Size to 4
        Removed 40% more accurate attribute
        Removed Damage Penalty attribute
        Speed at max boost is same as before (520)
      Amputator

      • Added -20% damage penalty
        Added +3 health per second when Weapon is Active bonus
      Crusader’s Crossbow

      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance
      Liberty Launcher

      • Added 25% reduced self damage from rocket jumps
      Eyelander

      • Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
    VR Mode

    • Now supports resolutions other than 1280x800
      Now supports cloning the main display (instead of using the Rift as an extended display)
      Sharpness of the output has been significantly improved
      Head-and-neck model has been fixed to remove unnecessary translation
*sigh* Guess i'll go Change my Update Post.
 
Last edited:

Pengy

Legendary Skial King
Have we got ANY new weapons this year? Plus, all I see in this update is a map that's already been around, because I (just like 98% of people who play TF2) DON'T play MvM. Surprise!
 

jwso

Australian Skial God
Contributor
too bad i dont like mvm

baby face's blaster buff looks like something i can dig though, i'll report later today
 

~That Guy~

Uncharitable Spy
Just went on the Saxton Hale server. All the scouts were using the baby face's blaster and stalling the hell out of every round. Seems kinda OP now with the ability to actually jump.