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Crazy0

Scarcely Lethal Noob
During the playtest the bosses health were too high and considering the scaling increasing the duration of the bossfights it would make it unfeasible to beat it in a timely manner. Also considering that Ryuji would be put into map rotation it would only be played by regulars as getting to the boss fight in the first place let alone do the parkcore segments would be too much for newbies to handle. The boss fight for stage one and three have issues in design. The aquatic boss rotates around the arena and shoots tidal waves that pushes humans into the water, the problem with the tidal waves is that they come from random angles around the arena so while people are focused on the boss they cannot anticipate the push even with third person enabled. I suggest to fix the boss fight is lowering the health significantly and have the tidal waves come from the boss itself like from the final boss of squid games as to have consistent play. The third boss which is the skull has an inherent design flaw where in the tf2 engine there is damage falloff at large distances and sometimes the bullets don't even render far enough to hit the skull. The lasers are fine but T-rev needs to stagger the boss's charge attack since by the time players are close enough to damage the skull it would have started charging since at the very start of the arena from my understanding it would start charging up it's attack. I think T-rev needs to fix the ze plugin issue where scouts are double jumping since it gives an unfair advantage to both players and zombies getting into areas not intended for normal play. A problem I keep seeing are people getting Teleported with the zombies due to overextending since it's like rizomata where it's a walking simulator and the door is very far away from where the defense is happening perhaps a way to remedy this is to have the triggers have a sound play like the bell at spawn. At this point of the development I don't think it's possible to fix the walking distance of the map which is meandering at times but there's a reason why bigger maps aren't played as often since it takes a long time to get from point A to point B. The map gives off a cinematic aesthetic which in time would be grating due to how long it'll take to finish a stage.

Wo0 at least allows other players to reach the dev room at the final stage and while I haven't played long enough to see all that the map has to offer is the dev room exclusive to staff at skial? At least then I know who the map was intended for play if it's the casual tf2 ze player or the regulars.

If it's possible give the Indina jones boulders sound that trigger on proximity as to not have players back up into it due to tunnel vision. A stock rumbling sound would do.
 
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All feedback is appreciated, and it's already been done.

During the playtest, scaling health dropped from 3,000 to 2,500 on first 2 bosses, final boss dropped to 1,500 from 3,000.

Additionally, the final boss charge, you just step out of the way, horrifying, I know, given the arena, but the hitbox is very forgiving.

The scout double jump is wholly intended and the scouts are actively made to be able to do things faster, not break the map. If there's any actively unreachable spots, lemme know.

Additional info:
- Every fallback tp in the map is 15 seconds after the door opens. There should be a flame sound for when it's triggered, and a gate opening sound for when doors open. Exempting the boulder, everything has a warning or audio cue. Whether it's properly in the map and you can hear it, we need to test, because I don't magically have more info than other players. But yes, the boulder is getting a warning.
- Tidal wave speed halved.
- Working on optimization and a million other things.

Anything else lemme know, bonus if it's a ping on discord instead, I had to be pinged about the post, and thank you king.
 
this is the wrong section for this. it goes in suggestions not here. i hope this helps. in case you are wondering no i'm not an admin just a patron
 
If this is the wrong place to post this then can someone who runs the skial forums move this thread over to another sub-section or merge the posts to a suggestion board? I know xenforo allows it.