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Eyelander is best. It puts a big smile on your face if you live long enough for the 7 swings it takes to kill a heavy.. plus I have like 9300 kills on mine.

Eyelander/Targe master race.

I never use my sticky launcher anyways, so I'll just take that explosion resistance, and fire resistance, and be an annoying asshole with the pipe launcher.
 
I've started to hate knock back with a passion when I started playing persian persuader demoknight. So many possible kills ruined because I got launched across the map with a melee crit or get bounced around the room by a soldier
 
Religious and political debates...

Guys, it's awesome that you care and are willing to debate for the sake of your opinion, but please don't do it in the middle of the fucking round. They're pushing the cart over there and I would much rather prefer to have our Engineer positioned than in the spawn, arguing about XYZ.
 
Engineers who nest outside of spawn and never push. You have a teleporter for a reason, moving your nest should not be such a terrifying experience that you don't want to do it.
 
Eyelander/Targe master race.

I never use my sticky launcher anyways, so I'll just take that explosion resistance, and fire resistance, and be an annoying asshole with the pipe launcher.
I personally think the screen is way better. I know you don't get afterburn immunity but it's nice to have that guaranteed shield damage even when you are right next to someone.
 
I've started to hate knock back with a passion when I started playing persian persuader demoknight. So many possible kills ruined because I got launched across the map with a melee crit or get bounced around the room by a soldier

There's nothing quite worse than getting charge cock-blocked by a lucky foot rocket right as you charge.
 
I personally think the screen is way better. I know you don't get afterburn immunity but it's nice to have that guaranteed shield damage even when you are right next to someone.

I used to think that too, and then I learned how to use the targe. Before the Targe got the buff, I always used the screen, though.

I just like how frustrated pyro's get when they can't deg/ax you anymore. :D
 
I used to think that too, and then I learned how to use the targe. Before the Targe got the buff, I always used the screen, though.

I just like how frustrated pyro's get when they can't deg/ax you anymore. :D
True but I've noticed that it's usually possible to bounce a degreaser pyro away if they aren't scripted, which is rare..
 
True but I've noticed that it's usually possible to bounce a degreaser pyro away if they aren't scripted, which is rare..

It takes away their ranged crit with the flare gun, too.

"Oh, I see you aren't using your shotgun... good luck with that!" :)
 
Entertainment is exploiting the "third hit in a row is a crit" glitch with the gunslinger.

"Why is that Engineer charging me with his pistol out?"

"Crit!, WTF?"

I don't think that's a glitch. According to the TF2wiki

"The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset."

The TF2 tips when loading also has a tip saying to make use of the 3 hit crits
 
Pyros who mindlessly use airblast against demoknights with no real goal in mind

Airblast, run back to target. Airblast again, run back to target. Airblast again, run back to target

If annoying the shit out of me is their goal then its working
 
I don't think that's a glitch. According to the TF2wiki

"The device grants the Engineer an additional 25 max health, raising his total health to 150, promoting more offensive play at the cost of no random critical hits. In addition, the player is able to perform a three-part combo attack on enemies. Should an enemy be hit three times in succession, the third strike (a downward motion with a clenched fist) will become an automatic critical hit. This does not need to be performed on a single enemy, but the attack key cannot be released during the combo or it will be lost and reset."

The TF2 tips when loading also has a tip saying to make use of the 3 hit crits

It's a glitch when you do it this way, and store the third crit for later. :D

 
Because if we use ammo/health packs to keep alive, both of them become pointless. Plus, medics are a thing.

He's using a mini-sentry to defend his teleporter and dispenser.

I'm pretty sure he's talking about pubs now, and they do need a teleporter.

Use a level 3 sentry, Meow! Your mini-sentry isn't going to defend shit!