• Please go to our Discord or SteamRep for trading. Bans and appeals go HERE
If my answer wasn't apparent from my blanket hatred of them on the servers/forums. Heavy. A thousand times heavy.
 
In cp gamestyles with long ass maps like 5gorge and dustbowl teleporters save a minute of walking that can be spent pushing. I can't beleive you're trying to argue that it's more effective to waste time walking that could be spent doing something productive.
DUSTBOWL???? ARE YOU KIDDING? Dude, all tele's do is waste space. Only benefit is to get medics ahead AND EVEN THEN they could be teleported into a trap. 5cp maps are made for scout and soldier, not for heavy and sniper
 
If teleporters are an absolute must, you can replace the spy's sapper with a teleporter kit after removing the engy. That would make things interesting.
 
If we got ride of heavy then I couldn't use my amazing magical fairy set anymore. Therefore I must vote out the sniper instead.
 
In HL spies contribute the least by far, so lets say I go with them. You should have made it a vote by the way.
 
Sniper.
All the other classes have a reason to be in the game. (no matter how annoying they may be)
All sniper has is head shots.
 
Sniper.
All the other classes have a reason to be in the game. (no matter how annoying they may be)
All sniper has is head shots.
And medic picks....and jarate......and Australia............and another reason to be cautious when walking around
 
And 1.medic picks....2.and jarate......3.and Australia............4.and another reason to be cautious when walking around

1.ANY class can medic pick.
2.Buff banner>Jarate
3.Probably the only reason he is in the game
4.Spy