To whom it may concern...
... Please remove this map. It is HIGHLY over played. It's overplayed because it is easily exploitable.
-Holding the gate to stop the water, which doesn't sound bad, but it kills you almost immediately, and lots of new players tend to jump in. And if the hale isn't doing very well, he's normaly down on the flooding side, to which everyone is also down there with him (doing damage), then a troll hits the button, floods the canal and kills half the team.
-New Saxton Hale players, or anyone that plays as HHH has a gruesomely difficult time getting up the ramp. (Especially when the water is activated)
-Goombas are easily performed. And if you miss the goomba, you land in 1 foot high water to save your fall. Giving Man-Tread soldiers a never ending advantage.
-When a hale is afk, it's difficult to kill him quicker. And when you try to slay him, snooty snipers vote "no," foil the vote, to gain all the damage.
-Engineer's have found explotive area in which hale cannot reach without arrows.
-The map is ugly and barren. And structures disappear the farther you get away from them???
-Spies use the secret path that does extensive self-damage - but using dead ringer, they are barely harmed, and use the health packs on the other side. And hale cannot reach them without permitting extensive damage unto himself.
... Please remove this map. It is HIGHLY over played. It's overplayed because it is easily exploitable.
-Holding the gate to stop the water, which doesn't sound bad, but it kills you almost immediately, and lots of new players tend to jump in. And if the hale isn't doing very well, he's normaly down on the flooding side, to which everyone is also down there with him (doing damage), then a troll hits the button, floods the canal and kills half the team.
-New Saxton Hale players, or anyone that plays as HHH has a gruesomely difficult time getting up the ramp. (Especially when the water is activated)
-Goombas are easily performed. And if you miss the goomba, you land in 1 foot high water to save your fall. Giving Man-Tread soldiers a never ending advantage.
-When a hale is afk, it's difficult to kill him quicker. And when you try to slay him, snooty snipers vote "no," foil the vote, to gain all the damage.
-Engineer's have found explotive area in which hale cannot reach without arrows.
-The map is ugly and barren. And structures disappear the farther you get away from them???
-Spies use the secret path that does extensive self-damage - but using dead ringer, they are barely harmed, and use the health packs on the other side. And hale cannot reach them without permitting extensive damage unto himself.
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