Defibyoulater

Australian Skial God
Contributor
To whom it may concern...

... Please remove this map. It is HIGHLY over played. It's overplayed because it is easily exploitable.

-Holding the gate to stop the water, which doesn't sound bad, but it kills you almost immediately, and lots of new players tend to jump in. And if the hale isn't doing very well, he's normaly down on the flooding side, to which everyone is also down there with him (doing damage), then a troll hits the button, floods the canal and kills half the team.
-New Saxton Hale players, or anyone that plays as HHH has a gruesomely difficult time getting up the ramp. (Especially when the water is activated)
-Goombas are easily performed. And if you miss the goomba, you land in 1 foot high water to save your fall. Giving Man-Tread soldiers a never ending advantage.
-When a hale is afk, it's difficult to kill him quicker. And when you try to slay him, snooty snipers vote "no," foil the vote, to gain all the damage.
-Engineer's have found explotive area in which hale cannot reach without arrows.
-The map is ugly and barren. And structures disappear the farther you get away from them???
-Spies use the secret path that does extensive self-damage - but using dead ringer, they are barely harmed, and use the health packs on the other side. And hale cannot reach them without permitting extensive damage unto himself.
 
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+1.

When I used to play Saxton alot this map would be the one where you sit until time runs out, or when someone ghosts to help hale. I find its just an annoying map and its not easy for Saxton to win on it.
 
+1 This map causes bigger wastes of time than what even Jailbreak can do.
 
We're lucky we have a time limit. We could literally be stuck there for a half-an-hour.
Try it when Saxton DIDN'T have a time limit. That was joyful fun on shitty maps like this. Waiting years for Saxton to kill an exploiter because people were to dumb to know how to vote kick or slay.
 
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Try it when Saxton DIDN'T have a time limit. That was joyful fun on shitty maps like this. Waiting years for Saxton to kill an exploiter because people were to dumb to know how to vote kick or slay.
Another problem is that the last person might be scout, and they'll cap the point to about 80%, so it'll go into over time. 15 minutes later they get raged to death, with as little of 2k dmg.
 
+1 played on it, was boring and was delayed for 20 minutes cause of medic, please remove
 
This map is pure grade A cancer. It's just BAD. I despise playing on it because the community loves it for some reason, it's REALLY ugly, the water is easy exploit, and the glitch room is quite possibly the most annoying thing in VSH. I see at least 3 Medics and a Spy or two in there DAILY. Daily because we play this map every other rotation. It's so overplayed, that I just log off for 30 minutes when it comes up. If I don't I have to play it and be bored until the community has more than two brain cells to rub together, to get us off of it. Cario and this map are so overplayed, that half of the great maps on the server NEVER GET PLAYED, and those maps are like I say, great. And we need more maps like Cube. Cube is one of the best maps on VSH.
 
I see at least 3 Medics and a Spy or two in there DAILY. Daily because we play this map every other rotation. It's so overplayed, that I just log off for 30 minutes when it comes up. If I don't I have to play it and be bored until the community has more than two brain cells to rub together, to get us off of it. Cario and this map are so overplayed, that half of the great maps on the server NEVER GET PLAYED, and those maps are like I say, great. And we need more maps like Cube. Cube is one of the best maps on VSH.
I wholesomely agree with you. I agree with everything, except for the cube part. Cube is fun to play when everyone is willing to actually cooperating. : P (and that's like never) The Valve maps are the best, but they do lack health packs. (Which makes it funner in my opinion, and instead of having half a team of snipers and spies, some people could go medic.
 
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I wholesomely agree with you. I agree with everything, except for the cube part. Cube is fun to play when everyone is willing to actually cooperating. : P (and that's like never) The Valve maps are the best, but they do lack health packs. (Which makes it funner in my opinion, and instead of having half a team of snipers and spies, some people could go medic.
Although in my opinion, Cube adds alot of tension when the doors open. It gets better if everyone and their dog doesnt go Heavy and have 4 engineers camping in the spawn room.
 
Although in my opinion, Cube adds alot of tension when the doors open. It gets better if everyone and their dog doesnt go Heavy and have 4 engineers camping in the spawn room.
That's why I said if people are willing to cooperate :/ which rarely is the situation on hale anyway.
 
Although in my opinion, Cube adds alot of tension when the doors open. It gets better if everyone and their dog doesnt go Heavy and have 4 engineers camping in the spawn room.
I rememer when we got hale stuck in the corner thanks to heavy bullets + 4 sentries. Good times.