D3xus

Gore-Spattered Heavy
I've been talking with Sroy and TapTap for the past few weeks about redoing the Jailbreak rules; some of the primary issues are that the current rules are out of date, no longer apply to certain aspects of the server, don't incorporate newer features of the maps, are unclear in parts, or aren't accurate at all.

Below is a completely new set of rules for the Skial server. This was largely written by Chel, although I've made some changes and additions. For reference, the current Jailbreak rules can be found here. I've added a poll at TapTap's request to get community feedback on where to go from here.

I believe these rules cover anything that could possibly occur in Jailbreak. If I'm missing something, please don't hesitate to just leave a post and inquire about it. If I've left something out, it isn't intentional or was just a mistake.

====

Skial Jailbreak Rules and Guidelines

What is jailbreak?

Jailbreak is a custom game mode where reds (prisoners) have to kill the blues (guards) or escape the prison.
To accomplish this goal, they must acquire weapons and ammo from the body of a dead guard, by killing them, or by breaking into the map's armory and stealing ammo. Some maps have special rooms that can give prisoners ammo as well.

Are there rules to follow?
Of course, here are some guidelines to follow, in addition to the general server rules.

General
  • If you're dead, you may not give any information about alive players. This is ghosting, and can result in a temporary mute.
  • A microphone is not required to play on any team. Warden and blues may use chat or their microphone. If a warden is going to use their microphone to deliver orders, they do not need to say "Orders via mic".
  • You may type /q to leave the guard queue at any time; if you're currently a guard while leaving the queue, you won't be removed until the current round ends.
The Warden
  • One member of the Blue Team is the warden each round, and is selected based on a queue system.
  • The kill rules are the same as the Blue Team. Please see the section below.
    • You may not kill your guards for no reason, that is freekill.
    • You may not rename guards, yourself, or Reds ("All Reds are now known as tomatoes" is an invalid order.)
    • You may kill your guards if they do not do what you say, or if they are griefing/freekilling (disobeying orders intentionally, turning on/off games prematurely, detonating traps in Death Run, freekilling prisoners, etc.)
  • Freedays:
    • If the warden gives no orders after 7:30 has passed, it is a revokable freeday. This freeday is without ammo.
    • If you die, it is an irrevokable freeday. No other guard may take your place.
    • You may only give a maximum of 4 freedays per round (excluding LRs).
  • Last Requests:
    • You should always grant the LR of the previous round as soon as possible. Denying the last request for any reason is bannable.
    • The last red gets LR, short for last request. The LR is granted to the last remaining red who has followed all of your instructions, and is not an existing freeday (either granted by the warden or as a part of the LR from the previous round). Rebels cannot be given the LR unless they are pardoned; if a pardoned rebel does not adhere to the warden's orders, then they will not receive the LR.
    • After the LR is given, the warden has the option to grant all surviving reds (who are current freedays or LRs) a free day; if the last request is granted, all other reds are KOS unless the red who was given LR in the current round has a death wish that involves all remaining players.
    • The LR is always auto granted after the warden has asked for the LR and the prisoner has said, either via chat or voice, their LR.
    • The last prisoner can request a freeday for themselves and one other person in the next round. Examples of valid last requests include, but are not limited to:
      • Freeday for themselves and one other player
      • Doing a minigame for a portion of the next round, but not the entire round.
      • Going to a place (Pool, Disco, Diner) for a portion of the next round, but not the entire round.
      • Next warden must say x after every order; what they say must adhere to Skial rules as with any other voice or chat message.
    • Note: If the LR is granted on a round where the next round is on a new map, the LR will not be granted because the first round of any new map is an irrevocable freeday (known as first day freeday).
  • The warden is the only blue player that can issue orders. Guards must enforce his orders and kill the reds that do not follow them.
  • The warden may order you to go to specific minigames that will filter reds until there is 1 survivor.
  • As a warden, you may not order the following:
  1. Play any of the banned games.
    1. Opinionated games (Hat Day, Spray Day, Joke Day)
    2. Warday
    3. Anarchy Day
    4. Hunger Games
    5. Hide and Seek
    6. First Reaction / Last Reaction
    7. Russian Roulette on Casuarina.
  2. Single players out (X player to Y game, Z player to B game, etc). Giving orders based on class is allowed.
  3. No freekilling orders or orders that amount to freekill (e.g. ordering prisoners to go to Wipeout/Sweeper while the game is active)
  4. No AFK whole round orders.
  5. Ban chat/voice messages from red team.
  • The following games are known to be broken, and should be avoided whenever possible:
    • Dodgeball on MLCastle
    • Bumblebeam on MLCastle
    • Russian Roulette on Casuarina
    • Bowling on all maps
    • Soccer on all maps
The Blue Team
  • You may not camp in:
    • Upper Floor (Blue Spawn) of Chretien
    • Hidden Room (accessible via bathroom teleport) of Casuarina
    • Tardis Room of Minecart
    • Sentry Gun in Obstacle Course of Minecart
    • Red Pipe area on MLCastle
    • Blue guard room in arena on MLCastle
    • On top of blue smashing stones in Death Run on MLCastle (applies to prisoners as well)
    • Anywhere players of the other team cannot physically kill/reach you.
    • Armory for more than one minute. You can stay inside of Armory indefinitely as long as there are four or more prisoners surrounding the armory; if there are fewer, you must vacate the armory within one minute.
  • You may kill any red if and only if:
    1. They have ammo (unless allowed by the warden). If they picked up ammo by accident and they ask to waste it somewhere other than in another person, allow them to do so.
    2. They are taking detours/are delaying. No detours/delays is a silent rule and applies to all orders.
    3. They hit/attacked/killed a blue. Baiting is allowed on the server; a guard can come close to a red, and the red is not allowed to attack back unless the guard hits the red.
    4. They rebelled in general (not following the warden's specific orders).
    5. They are breaking the armory roof or have accessed the armory (unless ammo is allowed by the warden).
    6. They are breaking the entrance of the cell-to-armoury tunnel on Minecart or HopJB (unless ammo is allowed by the warden).
    7. Found in the tardis room (unless ammo is allowed by the warden).
    8. Exploiting a game (sticking to the door in any game [Nine Square, Fall Game] to avoid dying, etc).
    9. Baiting is generally allowed: You may only kill if you are baited or are surrounded by 4 or more reds, until there are less than 4 reds surrounding you, at which point you should stop shooting.
    10. They opened the prison exit door in Chretien.
    11. They are griefing buttons/games/prematurely enabling them.
    12. They go out before 7:30 and no orders are given.
The Red Team
  • You must follow the warden's rules or you may be killed by blues.
  • If you are told to AFK, you are expected to: AFK, AFM, no taunting, no freelooking, and no healing. Voice commands can be used while AFK, and cannot be banned or suppressed by the warden.
  • If you are freehit, you may attack back without becoming KOS. Be warned: This may confuse guards, and you may be killed for rebelling if they aren't aware of the freehit.
  • You may only get ammo if the warden allows it.
  • You may rebel, as long as you realize the risks.
  • Last Requests:
    • Freedays as a result of LR are not permitted ammo unless the warden allows them to get it.
    • Don't leave your cells before the current warden grants your LR. If the warden actively denies or refuses to grant the LR, he can be banned.
  • See the blue team section as to when the blues can kill you or not (when you become a rebel). If you do anything on that list, you can be automatically killed.
Griefing

Any of the following actions are considered griefing, and can result in a slay or ban depending on the severity of the action. This section applies to both teams.
  • Prematurely activating buttons in any game against the orders of the warden, when it would case multiple prisoners to die at once without due case, or in order to prevent the warden from using that game. Examples are as follows, but are not limited to:
    • Prematurely activating traps in Death Run (all maps)
    • Prematurely selecting props in Stage Chaos (MLCastle)
    • Prematurely stopping the Four Corners selector (Minecart, MLCastle, Casuarina)
    • Blocking door buttons for any game or room, or spamming them so as to keep a door open or closed
    • Keeping cell doors closed in the event of a freeday (MLCastle; on other maps, the cell doors will open automatically after a certain period of time)
  • Prematurely finishing games that cannot be reactivated (including but not limited to Fall Game, Nine Square, Crush Game, Temple Tumble, Box Game, Mario Kart, Steady Pace, Bumble Beam)
  • Selecting multiple bridges/doors in Death Run
  • Giving away the location of a player, or information about a player (whether or not they have ammo, whether or not they rebelled, whether or not they killed someone), while dead
  • Using guns while inside of boxing/arena; guards can shoot from outside boxing/arena into the game if they can safely kill a rebel without hurting other players. Freehitting or freekilling players inside boxing/arena may result in a slay or ban, depending on the severity.
  • Hiding in any room or area such that the opposite team has no indication of your presence and/or are unable to kill you: these areas include but are not limited to
    • Upper Floor (Blue Spawn) of Chretien
    • Hidden Room (accessible via bathroom teleport) of Casuarina
    • Tardis Room of Minecart
    • Sentry Gun in Obstacle Course of Minecart
    • Red Pipe area on MLCastle
    • Blue guard room in arena on MLCastle
    • On top of blue smashing stones in Death Run on MLCastle (applies to prisoners as well)
    • Anywhere that players of the other team cannot physically kill/reach you.
    • Armory for more than one minute. You can stay inside of Armory indefinitely as long as there are four or more prisoners surrounding the armory; if there are fewer, you must vacate the armory within one minute.
Problem on Jailbreak?
We got that covered.
Either:
  1. Go to skial.com and make a report with enough evidence (tag it with "Jailbreak")
  2. Use !votemenu to call a mute, slay, or ban on another user. Be warned: Abuse of the vote menu can result in a mute or ban.
  3. Add a Skial TF2 Admin (preferably someone that plays jailbreak and is familiar with the rules; list is as follows)
    1. TapTap
    2. Beetlejuice
    3. T-Wayne
 
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I'll quote my opinion here too. Feel free to discuss, agree or disagree.
If the warden gives no orders after 7:30 has passed, it is a revokable freeday. This freeday is without ammo.

Kind of seems a useless freeday to me, because any warden can just revoke it every time. You could just remove the 7:30 freeday thingy completely then.
That problem arised yesterday. <- (at the time I wrote that message)
We ended up agreeing that 7:30 freedays should not be revokable, because the rule of having a freeday at 7:30 seems useless otherwise. But I'll be glad to hear other input.

I just see too many problems arise with this, alot of kills for people not returning to cells because they might not have given appropriate time or the guards just dont bother to give them time.
I think it's the Wardens own fault for missing out being AFK and having to suffer from that inability of not playing the game...
 
Personally, I think it would be a hassle to redo all the rules. Additions should be made but not a complete refit of the rules.
 
I strongly feel that something needs to be done about the current rules, they are quite old, and no offense, confusing. It took me a while to completely understand the gamemode, and I had to ask some friends a few questions about it. The set that Maxwell wrote was great, it pretty much cleared everything up, and I see that this one is even more revised (cudos). I don't think it should be too difficult to implement, the current !rules (or whatever the jailbreak rule command is) command pretty much just opens up the forum page, it would just be a matter of changing hyperlinks if I understand this correctly. The rules are not completely being changed, just the wording.

Organization is key for this sort of thing. You need to keep someones attention while getting all important points across. The current format is great, I really think so. The order of the rules could be changed up a bit. Here are my suggestions;


Remove -- "Are there rules to follow?
Of course, here are some guidelines to follow, in addition to the general server rules."

Obvious, could be said with less words, just; RULES

The information about dead talk in the general section should be moved to griefing. Microphone should be in warden section. /q should be in quard section. The problem with jailbreak section should be moved up to the top, and add in the !report command alongside !votemenu. Remove "general". Moving this section to the top forces people to at least skim it, and at the very least they will know who to talk to if they have a question about how the mode is played. Move the griefing section below that, and get rid of the open dot bullet points. It's too much reading for most people, and keeping this section short is crucial. If you leave those there they will skip the section all-together because of the large quantity of reading. Examples are not needed, (chances are if they need to learn the rules, they won't understand the examples anyways) take a look at the normal rules. Very few examples are given. This should then be followed by red team section (this is what people will be playing as when they first join server) and then blue, and finally warden. I like the whole indent thing you have going on, it grasps your attention and seperates the topics well.

Little rant ahead, just a disclaimer. I understand this set of rules IS broken up into sections, I'm just trying to stress the importance of having more short and small sections. Bear with me here.

Imagine the set of rules like a 10 page book, and each section is a page. That page is just entirely full of that little tiny print, and looks so long. Now imagine the same amount of words, but spread out across 20 pages with larger font. Which would you rather read? If you opened up that book, the 20 page one would appear to be less reading because you see less words at once. Basically, imagine reading 20 pages of this vs 10 pages of this. Try it! It's simple phycology, people want something different, and in being so it becomes interesting and captivating. You do this by adding more sections (changing it up, making it different), tricking the brain into being interested and wanting to learn more. You can read more about it on your own, it's really helpful to know if you are giving a presentation.

Most people don't like to read, and even more just want to get to playing the gamemode. When I first saw the rules, I only bothered to read about the first 2 paragraphs, because the shear amount of words on the page just deters you. I'm even the rare type that enjoys reading, but all those words just intimidates you. It's human nature. You need to lay out all the important information upfront, so you force people to see it. If you can find a way to shorten it down even further that would be great.

I realize this post is a little hypocritical, but I'm sure you guys can't be all that pushed for time.

Hopefully you guys can seriously consider my suggestions, I promise they will help.

I'm also on my phone right now, so it may look longer and less spread out then it really is because of scaling. I will check it and possibly revise once I reach a computer. I can specifcally go over formatting and organization with you at this time as well.

TL;DR: Spread the information out more, re-organize, and shorten it down. Too many bullet points. Bullet points don't look important, and it looks like a lot of un-important stuff right now.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I strongly feel that something needs to be done about the current rules, they are quite old, and no offense, confusing. It took me a while to completely understand the gamemode, and I had to ask some friends a few questions about it. The set that Maxwell wrote was great, it pretty much cleared everything up, and I see that this one is even more revised (cudos). I don't think it should be too difficult to implement, the current !rules (or whatever the jailbreak rule command is) command pretty much just opens up the forum page, it would just be a matter of changing hyperlinks if I understand this correctly. The rules are not completely being changed, just the wording. Organization is key for this sort of thing. You need to keep someones attention while getting all important points across. The current format is great, I really think so. The order of the rules could be changed up a bit. Here are my suggestions; Remove -- "Are there rules to follow?
Of course, here are some guidelines to follow, in addition to the general server rules." Obvious, could be said with less words, just; RULES The information about dead talk in the general section should be moved to griefing. Microphone should be in warden section. /q should be in quard section. The problem with jailbreak section should be moved up to the top, and add in the !report command alongside !votemenu. Remove "general". Moving this section to the top forces people to at least skim it, and at the very least they will know who to talk to if they have a question about how the mode is played. Move the griefing section below that, and get rid of the open dot bullet points. It's too much reading for most people, and keeping this section short is crucial. If you leave those there they will skip the section all-together because of the large quantity of reading. Examples are not needed, (chances are if they need to learn the rules, they won't understand the examples anyways) take a look at the normal rules. Very few examples are given. This should then be followed by red team section (this is what people will be playing as when they first join server) and then blue, and finally warden. I like the whole indent thing you have going on, it grasps your attention and seperates the topics well. Little rant ahead, just a disclaimer. I understand this set of rules IS broken up into sections, I'm just trying to stress the importance of having more short and small sections. Bear with me here. Imagine the set of rules like a 10 page book, and each section is a page. That page is just entirely full of that little tiny print, and looks so long. Now imagine the same amount of words, but spread out across 20 pages with larger font. Which would you rather read? If you opened up that book, the 20 page one would appear to be less reading because you see less words at once. Basically, imagine reading 20 pages of this vs 10 pages of this. Try it! It's simple phycology, people want something different, and in being so it becomes interesting and captivating. You do this by adding more sections (changing it up, making it different), tricking the brain into being interested and wanting to learn more. You can read more about it on your own, it's really helpful to know if you are giving a presentation. Most people don't like to read, and even more just want to get to playing the gamemode. When I first saw the rules, I only bothered to read about the first 2 paragraphs, because the shear amount of words on the page just deters you. I'm even the rare type that enjoys reading, but all those words just intimidates you. It's human nature. You need to lay out all the important information upfront, so you force people to see it. If you can find a way to shorten it down even further that would be great. I realize this post is a little hypocritical, but I'm sure you guys can't be all that pushed for time. Hopefully you guys can seriously consider my suggestions, I promise they will help. TL;DR: Spread the information out more, re-organize, and shorten it down.



This was not an accidental double post. I wanted to show you my point about seperating things out more. Tell me which version looked more interesting to read, and kept your interest longer.
 
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I personally thought that having a new set would be better.
Keep in mind that OP added the griefing section.

This was largely written by Chel
No I wasted 3 hours of my life writing this how could you.


========
The decision will be based on regs' vouches.
 
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I personally thought that having a new set would be better.
Keep in mind that OP added the griefing section.


No I wasted 3 hours of my life writing this how could you.


========
The decision will be based on regs' vouches.

You told me in the PM that it was written by Chel, so I was trying to give credit where credit was due. ;-;

Tangy, I'm not ignoring your post but it's longer so I'm typing up a longer reply to it now.
 
@Tangy the irony is that you're talking about people not liking to read long ass text.

@D3xus Sensei Chel has another jb rules suggestion thread up here on this board.
That's what I meant in the PM.
 
That's why I added a too long, didn't read and specifically said that it was a bit hypocritical. If I had more time or I wasn't as tired I would have edited it more. I also typed that all out on my phone. I'm not saying the format that you typed out was bad, I actually quite like it. Just some little tips you can do to make it more interesting is all.

I give TONS of presentations, so I speak from experiance on this sort of thing.
 
A very long post that I don't want to quote the entirety of b/c it's a lot to scroll
The thing about there being a lot to read is that there are a lot of rules to the server; cutting out text or reducing bullet points would reduce the effectiveness of things. Some parts could be simplified and made more vague in order to reduce the overall quantity of text on the page. I can convert some lists into paragraphs, and break things up for readability (multiple small paragraphs instead of large paragraphs, with spacing in between these paragraphs. I'm sure I could find some sections that can be merged to avoid repetition (I know the "banned spots" part is there twice).
 
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That's why I added a too long, didn't read and specifically said that it was a bit hypocritical. If I had more time or I wasn't as tired I would have edited it more. I also typed that all out on my phone. I'm not saying the format that you typed out was bad, I actually quite like it. Just some little tips you can do to make it more interesting is all.

I give TONS of presentations, so I speak from experiance on this sort of thing.
His format was fine, there is no need to make it more interesting.
 
My verison was straight to the point and was pretty short and simple. I like this set too, but I feel like shortening some of it just to reduce word use might be advised.
 
Here is a better formatted version, with things broken up and duplicate text removed. I also added clarifications to some parts and fixed some other minor errors. Let me know what you guys think.

~~~

Skial Jailbreak Rules and Guidelines

What is jailbreak?

Jailbreak is a custom game mode where members of the Red team (prisoners) have to kill members of the Blue team (guards), or survive until the round ends.

To accomplish this goal, prisoners must rebel against their guards by escaping while the guards are not paying attention.

General
If you're dead, you may not give any information about living players. This is ghosting, and can result in a temporary mute.

A microphone is not required to play on any team. Warden and blues may use chat or their microphone. If a warden is going to use their microphone to deliver orders, they do not need to say "Orders via mic".

You may type /q to leave the guard queue at any time; if you're currently a guard while leaving the queue, you won't be removed until the current round ends.

The Warden
One member of the Blue Team is the warden each round, and is selected based on a queue system.
  • You may not kill your guards for no reason. Killing your guards without a valid reason is considered freekill, and can result in a slay or ban.
  • You may not rename guards, yourself, or Reds ("All Reds are now known as tomatoes" is an invalid order.)
  • You may kill your guards if they do not do what you say, or if they are griefing/freekilling (disobeying orders intentionally, turning on/off games prematurely, detonating traps in Death Run, freekilling prisoners, etc.)
  • The warden is the only blue player that can issue orders. Guards must enforce his orders and kill the reds that do not follow them.
  • The warden may order you to go to specific minigames that will filter reds until there is 1 survivor.
  • As a warden, you may not order the following:
    • Play any of the below games (they are considered banned)
      • Opinionated games (Hat Day, Spray Day, Joke Day)Warday
      • Anarchy Day
      • Hunger Games
      • Hide and Seek
      • First Reaction / Last Reaction
      • Russian Roulette on Casuarina.
      • Simon Says
    • Single players out (X player to Y game, Z player to B game, etc). Giving orders based on class is allowed.
    • No freekilling orders or orders that amount to freekill (e.g. ordering prisoners to go to Wipeout/Sweeper while the game is active)
    • No AFK whole round orders.
    • Ban chat/voice messages from red team.
  • The following games are known to be broken, and should be avoided whenever possible:
    • Dodgeball on MLCastle
    • Bumblebeam on MLCastle
    • Russian Roulette on Casuarina
    • Bowling on all maps
    • Soccer on all maps
The Blue Team
You may not camp or hide in:
  • Upper Floor (Blue Spawn) of Chretien
  • Hidden Room (accessible via bathroom teleport) of Casuarina
  • Tardis Room of Minecart
  • Sentry Gun in Obstacle Course of Minecart
  • Red Pipe area on MLCastle
  • Blue guard room in arena on MLCastle
  • On top of blue smashing stones in Death Run on MLCastle (applies to prisoners as well)
  • Anywhere players of the other team cannot physically kill/reach you.
  • Armory for more than one minute. You can stay inside of Armory indefinitely as long as there are four or more prisoners surrounding the armory; if there are fewer, you must vacate the armory within one minute.
You may kill a prisoner if and only if:
  • They have ammo (unless allowed by the warden). If they picked up ammo by accident and they ask to waste it somewhere other than in another person, allow them to do so.
    • Note: Entering the red pipe in Minecart and yellow pipe in MLCastle do not warrant a prisoner's death. If they pick up ammo in the red pipe, or continue to armory in the yellow pipe, they can then be killed for picking up ammo and entering the armory (respectively).
    • As a guard, you can escort a prisoner out of the red pipe room, or wait sixty seconds in the yellow pipe hallway after which you will return to Stage Chaos.
  • They are taking detours/are delaying. No detours/delays is a silent rule and applies to all orders.
  • They hit/attacked/killed a blue. Baiting is allowed on the server; a guard can come close to a red, and the red is not allowed to attack back unless the guard hits the red.
  • They rebelled in general (not following the warden's specific orders).
  • They are breaking the armory roof or have accessed the armory (unless ammo is allowed by the warden).
  • They are breaking the entrance of the cell-to-armory tunnel on Minecart or HopJB (unless ammo is allowed by the warden).
  • Found in the Tardis room (unless ammo is allowed by the warden).
  • Exploiting a game (sticking to the door in any game [Nine Square, Fall Game] to avoid dying, etc).
  • Baiting is generally allowed: You may only kill if you are baited or are surrounded by 4 or more reds, until there are less than 4 reds surrounding you, at which point you should stop shooting.
  • They opened the prison exit door in Chretien.
  • They are griefing buttons/games/prematurely enabling them.
  • They go out before 7:30 and no orders are given.
The Red Team
  • You must follow the warden's rules or you may be killed by blues.
  • If you are told to AFK, you are expected to: AFK, AFM, no taunting, no freelooking, and no healing. Voice commands can be used while AFK, and cannot be banned or suppressed by the warden.
  • If you are freehit, you may attack back without becoming KOS. Be warned: This may confuse guards, and you may be killed for rebelling if they aren't aware of the freehit.
  • You may only get ammo if the warden allows it.
  • You may rebel, as long as you realize the risks.
See the blue team section as to when the blues can kill you or not (when you become a rebel). If you do anything on that list, you can be automatically killed.

Freedays and Last Requests

Freedays

If the warden gives no orders after 7:30 has passed, it is a revokable freeday (abbreviated as FD). This freeday is without ammo. If you die, it is an irrevokable freeday. No other guard may take your place.

Any freeday given by a warden (of which, only 4 at most may be given not including freedays resulting from the last request) is without ammo, unless specified by the warden.

Last Request
The last red gets his or her last request (abbreviated as LR). The LR is granted to the last remaining red who has followed all of your instructions, and is not an existing freeday (either granted by the warden or as a part of the LR from the previous round)
  • You should always grant the LR of the previous round as soon as possible. Denying the last request for any reason is bannable.
  • Rebels cannot be given the LR unless they are pardoned; if a pardoned rebel does not adhere to the warden's orders, then they will not receive the LR.
  • After the LR is given, the warden has the option to grant all surviving reds (who are current freedays, LRs, or rebels) a free day; unless otherwise stated, all reds are KOS after the LR is granted.
  • If the prisoner has a death wish, it must be granted by the warden unless it breaks a rule or is impossible to fulfill. Denying a prisoner's death wish is considered a denial of their last request.
  • The last request is always auto granted after the warden has asked for it, and the prisoner has said, either via chat or voice, their last request.
  • Prisoners who received a last request in the previous round cannot receive it in the current round under any circumstances.
  • The last prisoner can request a freeday for themselves and one other person in the next round. Examples of other valid last requests include, but are not limited to:
    • Freeday for themselves and one other player
    • Next warden must say x after every order; what they say must adhere to Skial rules as with any other voice or chat message.
    • Going to a place (Pool, Disco, Diner) for a portion of the next round, but not the entire round.
    • Doing a minigame for a portion of the next round, but not the entire round.
  • Note: If the LR is granted on a round where the next round is on a new map, the LR will not be granted because the first round of any new map is an irrevocable freeday (known as first day freeday).
Griefing
Any of the following actions are considered griefing, and can result in a slay or ban depending on the severity of the action. This section applies to both teams.
  • Prematurely activating buttons in any game against the orders of the warden, when it would case multiple prisoners to die at once without due case, or in order to prevent the warden from using that game. Examples are as follows, but are not limited to:
    • Prematurely activating traps in Death Run (all maps)
    • Prematurely selecting props in Stage Chaos (MLCastle)
    • Prematurely stopping the Four Corners selector (Minecart, MLCastle, Casuarina)
    • Blocking door buttons for any game or room, or spamming them so as to keep a door open or closed
    • Keeping cell doors closed in the event of a freeday (MLCastle; on other maps, the cell doors will open automatically after a certain period of time)
    • Prematurely finishing games that cannot be reactivated (including but not limited to Fall Game, Nine Square, Crush Game, Temple Tumble, Box Game, Mario Kart, Steady Pace, Bumble Beam)
    • Selecting multiple bridges/doors in Death Run
  • Giving away the location of a player, or information about a player (whether or not they have ammo, whether or not they rebelled, whether or not they killed someone), while dead
  • Using guns while inside of boxing/arena; guards can shoot from outside boxing/arena into the game if they can safely kill a rebel without hurting other players. Freehitting or freekilling players inside boxing/arena may result in a slay or ban, depending on the severity.
Problem on Jailbreak?
We got that covered.
Either:
  • Go to skial.com and make a report with enough evidence (tag it with "Jailbreak")
  • Use !votemenu to call a mute, slay, or ban on another user. Be warned: Abuse of the vote menu can result in a mute or ban.
  • Add a Skial TF2 Admin (preferably someone that plays jailbreak and is familiar with the rules; list is as follows)
 
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Here is a better formatted version, with things broken up and duplicate text removed. I also added clarifications to some parts and fixed some other minor errors. Let me know what you guys think.

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Skial Jailbreak Rules and Guidelines

What is jailbreak?

Jailbreak is a custom game mode where members of the Red team (prisoners) have to kill members of the Blue team (guards), or survive until the round ends.

To accomplish this goal, prisoners must rebel against their guards by escaping while the guards are not paying attention.

General
If you're dead, you may not give any information about living players. This is ghosting, and can result in a temporary mute.

A microphone is not required to play on any team. Warden and blues may use chat or their microphone. If a warden is going to use their microphone to deliver orders, they do not need to say "Orders via mic".

You may type /q to leave the guard queue at any time; if you're currently a guard while leaving the queue, you won't be removed until the current round ends.

The Warden
One member of the Blue Team is the warden each round, and is selected based on a queue system.

  • You may not kill your guards for no reason. Killing your guards without a valid reason is considered freekill, and can result in a slay or ban.
    You may not rename guards, yourself, or Reds ("All Reds are now known as tomatoes" is an invalid order.)
    You may kill your guards if they do not do what you say, or if they are griefing/freekilling (disobeying orders intentionally, turning on/off games prematurely, detonating traps in Death Run, freekilling prisoners, etc.)
    The warden is the only blue player that can issue orders. Guards must enforce his orders and kill the reds that do not follow them.
    The warden may order you to go to specific minigames that will filter reds until there is 1 survivor.
    As a warden, you may not order the following:

    • Play any of the below games (they are considered banned)

      • Opinionated games (Hat Day, Spray Day, Joke Day)Warday
        Anarchy Day
        Hunger Games
        Hide and Seek
        First Reaction / Last Reaction
        Russian Roulette on Casuarina.
        Simon Says
      Single players out (X player to Y game, Z player to B game, etc). Giving orders based on class is allowed.
      No freekilling orders or orders that amount to freekill (e.g. ordering prisoners to go to Wipeout/Sweeper while the game is active)
      No AFK whole round orders.
      Ban chat/voice messages from red team.
    The following games are known to be broken, and should be avoided whenever possible:

    • Dodgeball on MLCastle
      Bumblebeam on MLCastle
      Russian Roulette on Casuarina
      Bowling on all maps
      Soccer on all maps
The Blue Team
You may not camp or hide in:

  • Upper Floor (Blue Spawn) of Chretien
    Hidden Room (accessible via bathroom teleport) of Casuarina
    Tardis Room of Minecart
    Sentry Gun in Obstacle Course of Minecart
    Red Pipe area on MLCastle
    Blue guard room in arena on MLCastle
    On top of blue smashing stones in Death Run on MLCastle (applies to prisoners as well)
    Anywhere players of the other team cannot physically kill/reach you.
    Armory for more than one minute. You can stay inside of Armory indefinitely as long as there are four or more prisoners surrounding the armory; if there are fewer, you must vacate the armory within one minute.
You may kill a prisoner if and only if:

  • They have ammo (unless allowed by the warden). If they picked up ammo by accident and they ask to waste it somewhere other than in another person, allow them to do so.

    • Note: Entering the red pipe in Minecart and yellow pipe in MLCastle do not warrant a prisoner's death. If they pick up ammo in the red pipe, or continue to armory in the yellow pipe, they can then be killed for picking up ammo and entering the armory (respectively).
      As a guard, you can escort a prisoner out of the red pipe room, or wait sixty seconds in the yellow pipe hallway after which you will return to Stage Chaos.
    They are taking detours/are delaying. No detours/delays is a silent rule and applies to all orders.
    They hit/attacked/killed a blue. Baiting is allowed on the server; a guard can come close to a red, and the red is not allowed to attack back unless the guard hits the red.
    They rebelled in general (not following the warden's specific orders).
    They are breaking the armory roof or have accessed the armory (unless ammo is allowed by the warden).
    They are breaking the entrance of the cell-to-armory tunnel on Minecart or HopJB (unless ammo is allowed by the warden).
    Found in the Tardis room (unless ammo is allowed by the warden).
    Exploiting a game (sticking to the door in any game [Nine Square, Fall Game] to avoid dying, etc).
    Baiting is generally allowed: You may only kill if you are baited or are surrounded by 4 or more reds, until there are less than 4 reds surrounding you, at which point you should stop shooting.
    They opened the prison exit door in Chretien.
    They are griefing buttons/games/prematurely enabling them.
    They go out before 7:30 and no orders are given.
The Red Team

  • You must follow the warden's rules or you may be killed by blues.
    If you are told to AFK, you are expected to: AFK, AFM, no taunting, no freelooking, and no healing. Voice commands can be used while AFK, and cannot be banned or suppressed by the warden.
    If you are freehit, you may attack back without becoming KOS. Be warned: This may confuse guards, and you may be killed for rebelling if they aren't aware of the freehit.
    You may only get ammo if the warden allows it.
    You may rebel, as long as you realize the risks.
See the blue team section as to when the blues can kill you or not (when you become a rebel). If you do anything on that list, you can be automatically killed.

Freedays and Last Requests

Freedays

If the warden gives no orders after 7:30 has passed, it is a revokable freeday (abbreviated as FD). This freeday is without ammo. If you die, it is an irrevokable freeday. No other guard may take your place.

Any freeday given by a warden (of which, only 4 at most may be given not including freedays resulting from the last request) is without ammo, unless specified by the warden.

Last Request
The last red gets his or her last request (abbreviated as LR). The LR is granted to the last remaining red who has followed all of your instructions, and is not an existing freeday (either granted by the warden or as a part of the LR from the previous round)

  • You should always grant the LR of the previous round as soon as possible. Denying the last request for any reason is bannable.
    Rebels cannot be given the LR unless they are pardoned; if a pardoned rebel does not adhere to the warden's orders, then they will not receive the LR.
    After the LR is given, the warden has the option to grant all surviving reds (who are current freedays, LRs, or rebels) a free day; unless otherwise stated, all reds are KOS after the LR is granted.
    If the prisoner has a death wish, it must be granted by the warden unless it breaks a rule or is impossible to fulfill. Denying a prisoner's death wish is considered a denial of their last request.
    The last request is always auto granted after the warden has asked for it, and the prisoner has said, either via chat or voice, their last request.
    Prisoners who received a last request in the previous round cannot receive it in the current round under any circumstances.
    The last prisoner can request a freeday for themselves and one other person in the next round. Examples of other valid last requests include, but are not limited to:

    • Freeday for themselves and one other player
      Next warden must say x after every order; what they say must adhere to Skial rules as with any other voice or chat message.
      Going to a place (Pool, Disco, Diner) for a portion of the next round, but not the entire round.
      Doing a minigame for a portion of the next round, but not the entire round.
    Note: If the LR is granted on a round where the next round is on a new map, the LR will not be granted because the first round of any new map is an irrevocable freeday (known as first day freeday).
Griefing
Any of the following actions are considered griefing, and can result in a slay or ban depending on the severity of the action. This section applies to both teams.

  • Prematurely activating buttons in any game against the orders of the warden, when it would case multiple prisoners to die at once without due case, or in order to prevent the warden from using that game. Examples are as follows, but are not limited to:

    • Prematurely activating traps in Death Run (all maps)
      Prematurely selecting props in Stage Chaos (MLCastle)
      Prematurely stopping the Four Corners selector (Minecart, MLCastle, Casuarina)
      Blocking door buttons for any game or room, or spamming them so as to keep a door open or closed
      Keeping cell doors closed in the event of a freeday (MLCastle; on other maps, the cell doors will open automatically after a certain period of time)
      Prematurely finishing games that cannot be reactivated (including but not limited to Fall Game, Nine Square, Crush Game, Temple Tumble, Box Game, Mario Kart, Steady Pace, Bumble Beam)
      Selecting multiple bridges/doors in Death Run
    Giving away the location of a player, or information about a player (whether or not they have ammo, whether or not they rebelled, whether or not they killed someone), while dead
    Using guns while inside of boxing/arena; guards can shoot from outside boxing/arena into the game if they can safely kill a rebel without hurting other players. Freehitting or freekilling players inside boxing/arena may result in a slay or ban, depending on the severity.
Problem on Jailbreak?
We got that covered.
Either:

  • Go to skial.com and make a report with enough evidence (tag it with "Jailbreak")
    Use !votemenu to call a mute, slay, or ban on another user. Be warned: Abuse of the vote menu can result in a mute or ban.
    Add a Skial TF2 Admin (preferably someone that plays jailbreak and is familiar with the rules; list is as follows)
Thinking of making this the new rules.
Any thoughts?
 
Thinking of making this the new rules.
Any thoughts?
I still stand by my opinion on reducing the size of it, but at the very least you should put the red team, followed by blue team, followed by warden. People will join the red team first, so that is what they should see first. I also think the general section should be removed, but it's up to you.

The admins at the end of the rules also need to be changed. You probably would have caught that on your own, but just to make sure.
 
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