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λir

Notably Dangerous Demo-Knight
I cannot write scripts, I don't have the know-how and I don't know where to learn. I want a script that makes my primary and secondary weapons have viewmodels off, but my melee has the viewmodels activated.

I have quite literally no idea how to even begin to make such a thing, but I know for a fact it's possible. I could pay whoever provides me with the script in some random weapons and all of those fucking planks and goldfish i have.
 
Here you go

Class Specific
Code:
alias scout_primary "r_drawviewmodel 0; viewmodel_fov 90; cl_interp 0.033"
alias scout_secondary "r_drawviewmodel 0; viewmodel_fov 90; cl_interp 0.033"
alias scout_melee "r_drawviewmodel 1; viewmodel_fov 90; cl_interp 0.0152"
(Change accordingly)

All primary secondary and melee weapons
Code:
alias default_primary "r_drawviewmodel 0; viewmodel_fov 90; cl_interp cl_interp 0.033"
alias default_secondary "r_drawviewmodel 0; viewmodel_fov 90; cl_interp cl_interp 0.033"
alias default_melee "r_drawviewmodel 1; viewmodel_fov 90; cl_interp cl_interp 0"

You could also go here
http://clugu.com/tf2mate/

Learn how to install scripts: http://gamebanana.com/tuts/4646