Defibyoulater

Australian Skial God
Contributor
Dearest skiallettes, VSHplayers, and eventually Bottiger

(UPDATE IN ORANGE (1) - 6/20/2014 - Skyhigh)
(UPDATE IN MAGENTA (2) - 6/20/2014 - Twinfalls)
(UPDATE IN PURPLE (3) - 620/2014 - Map Cycle Block)


This is just little knick-knacks that have become rather-the-issue, it's something just as simple as our map cycling and the removal of a few maps.

In one day we can cycle to a single map at least 10 times a day ...
  • weaponsdepot
  • crevice
  • militaryarea
  • skyhigh
Now, these are wonderous maps, but like candy: you can only eat so much until you become sick. We spend a good 75% of our time on these maps. This map changing system also prevents us from playing on other maps. I've seen on other servers they have a map cycle block, where it prevents you from playing the same map without playing 7 others or so. It also keeps a played count on maps, to show their enjoyability in a sense.

I further put emphasis on a map cycle block that limits the amount a map can be played in a cycle interval.

Secondly, some of these maps are broken, never played, or just plain need removal

  • koth_mineland_b1
When we cycle to this map, it doesn't have VSH game mode, it has normal koth
gamemode.

  • palaquin_ship_novpk
The weather effects in this map heavily slow down gameplays and most players
can't even load the map.

  • arena_mariokart
This map is giagantic-even diffficult for the hale to get around, and troll players
like to sit in the spawn, which is impregnable by hale.

  • skyhigh_resort
Dead ringer spies and Medics have discovered a easy way to get away from hale by exploiting
the map via jumping off the edge of the map with watches and ubers. > reports are being filed on the issue

  • twinfalls_b1
There is a section (like in castleseige) where a engie can place a teleporter and teleport out-of-the-map-area, and the hale is unable to get to them, as the engie is able to damage the hale. This needs to be either fixed or map needs to be removed.


Thank you for your time
-H. De.


Edit: I added colors to help separate the maps. Haha.
Edit: Updates on mapping.
 
Last edited:
Dearest skiallettes, VSHplayers, and eventually Bottiger

This is just little knick-knacks that have become rather-the-issue, it's something just as simple as our map cycling and the removal of a few maps.

In one day we can cycle to a single map at least 10 times a day ...

  • weaponsdepot
    crevice
    militaryarea
    skyhigh
Now, these are wonderous maps, but like candy: you can only eat so much until you become sick. We spend a good 75% of our time on these maps. This map changing system also prevents us from playing on other maps. I've seen on other servers they have a map cycle block, where it prevents you from playing the same map without playing 7 others or so. It also keeps a played count on maps, to show their enjoyability in a sense.


Secondly, some of these maps are broken, never played, or just plain need removal


  • koth_mineland_b1
When we cycle to this map, it doesn't have VSH game mode, it has normal koth gamemode.

  • palaquin_ship_novpk
The weather effects in this map heavily slow down gameplays and most players can't even load the map.

  • arena_mariokart
This map is giagantic-even diffficult for the hale to get around, and troll players like to sit in the spawn, which is impregnable by hale.

Thank you for your time
-H. De.

Edit: I added colors to help separate the maps. Haha.
+1 While i agree on this, the map rotation is even more annoying in jailbreak, as it can be the whole day the same map (Minecart)
 
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+1 While i agree on this, the map rotation is even more annoying in jailbreak, as it can be the whole day the same map (Minecart)
To be fair though, the reason it stays that way is because people like the map.

Also, +1 on the original suggestion.
 
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