Gummy

Unremarkable User
It seems that an update today has effectively nerfed all the classes in the DR mode; medics can't heal, scouts aren't fast, and demos can't even charge, along with other changes. Though done with the intent of balance, it's made the death run mode a lot less fun. Hales still won about half the time even with charging demoknights and rushing scouts; in fact, those people usually went down first due to being the classes that attracted the nooby players. Therefore, in the interest of a more interesting Death Run, I ask that the changes to each class be rescinded.
 
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Of course, at least a few of these are understandable, most notably the engineer not being able to build dispensers. However, it's necessary for them to do so on vsh_dr_block in order to access the Easter Egg.
 
+1

Here's how the classes should be:

Drum's Definitive Class List
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Scout:
-Disabled on block, forest, dlux, dust, factory, running
-Enabled on Office. (Office has doors to prevent them from rushing).
-Disable the sodas (can avoid being killed in certain traps)
-Disable F.A.N ( can circumvent traps)

Soldier:
-Disable Rocket Jumper

Pyro:
Pyro is fine

Demoman:
-Leave the shields
-Place a class limit of 3 or 4.
-Disable Sticky Jumper

Heavy:
-Disable Sandvich, Steak, Chocolate Bar, and Fishcake. (also any similar items)

Engineer:
-Enable Dispenser on Block
-Disable Dispenser on all other maps
-Disable Eureka Effect

Medic:
-Disable Crusader's Crossbow
-Allow them to heal the other players

Sniper:
-Disable Bushwacka
-Enable Cozy Camper (only if Bushwacka is disabled)

Spy:
-Disable Cloaking
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Heavy:
-Disable Sandvich, Steak, Chocolate Bar, and Fishcake. (also any similar items)

Why the Steak? it doesn't heal, in fact it kills you faster(due to the minicrits it causes to the player when taking damage), and it makes you move faster, cause GRU is a deathtrap without any healing...
 
Force the other team to be melee Heavy, stock fists.
ROMAN.

DO YOU NOT REALIZE HOW FUNNY IT IS TO WANDER AROUND AS A CIVILIAN MEDIC DODGING CERTAIN DEATH WHILE SCREAMING "OKTOBERFEST!"?

It makes my day twice as bright!
 
now we have a problem satisfy some people the others are no longer satisfied and vise versa
 
So what are other people's thoughts on the new DR changes?
i'ma miss my Buffalo Steak Sandvich :(, i could run faster than pyros! it was also great for tricking hale on traps :D but i understand, its a deadly helpful weapon that needed to be disabled...
 
Some of the changes (allowing cloakless spies especially) are fine. However, my main grievances are:

1. Allowing scouts on all maps but putting them at 100% speed. Rushers are a problem, so I'd go back to the old status; banned everywhere but office.
2. Disabled dispensers. Obviously it allowed cheating, but it's necessary in block for the easter egg.
3. Demoknights lose their charge. Similar thing with scouts; office has doors to slow rushers (if you can't catch them on office, you deserve to lose), but I'd be okay with a cap on them.