Ruelel

Gaben's Own Aimbot
Contributor
just asking for this to be removed until the developer of the map fixes the exploit that allows explosions to trigger hale traps.
 
This suggestion has been implemented. Votes are no longer accepted.
i agree

also while we r at it could we get rid of sawmill as well because the hale can get stuck under the elevator and soldiers can also trigger the traps in this map as well
 
Horrors and Sawmill both need to be removed. Way too many game breaking glitches.

I talked to Audiotrash, the map developer, and he doesn't have a computer at the moment. So he won't be able to fix the maps anytime soon.

We also need to find some more deathrun maps. I believe there's 5-6, not counting sawmill & horrors.
 
Horrors and Sawmill both need to be removed. Way too many game breaking glitches.

I talked to Audiotrash, the map developer, and he doesn't have a computer at the moment. So he won't be able to fix the maps anytime soon.

We also need to find some more deathrun maps. I believe there's 5-6, not counting sawmill & horrors.

Im actually attempting to make a death run map atm. I was thinking about a map where the runners and hale race to get to the end of the map. however the traps for hale would only damage him and the runners traps would kill them. Would that be a good map?
 
Im actually attempting to make a death run map atm. I was thinking about a map where the runners and hale race to get to the end of the map. however the traps for hale would only damage him and the runners traps would kill them. Would that be a good map?
it would be interesting to say the least. I'd like to see how that turns out
 
Im actually attempting to make a death run map atm. I was thinking about a map where the runners and hale race to get to the end of the map. however the traps for hale would only damage him and the runners traps would kill them. Would that be a good map?
that would be sick, provided the traps are balanced well. Like the runners wouldn't have to hit hale with every trap to kill him, just most of them.
 
+1, this is fucking annoying. Especially because most of it happens on accident.
 
accident?
There is a point, where they're doors. The point of them is to slow the runners down so hale can activate a trap to kill them, but you can just shoot at it to break it in advanced.
and when soldiers/demos do this the explosion radius activates the trap, even with out hale hitting it.
 
ah yeh ive done that a few times without realising it was a trap... then i became hale
 
There is a point, where they're doors. The point of them is to slow the runners down so hale can activate a trap to kill them, but you can just shoot at it to break it in advanced.
and when soldiers/demos do this the explosion radius activates the trap, even with out hale hitting it.
you mean in the Evil Dead house? the doors there need to have a filter_tf_damaged_by_weapon_in_slot set to melee. a filter_activator_tfteam, or at the very least thicker walls, will fix the problem with the buttons
 
that would be sick, provided the traps are balanced well. Like the runners wouldn't have to hit hale with every trap to kill him, just most of them.
i was thinking more along the lines of hale and the runners have their own seperate traks. To continue this discusion i'll open up a thread for suggested traps and testing. what section of the forums should i open this in because im not sure
 
you mean in the Evil Dead house? the doors there need to have a filter_tf_damaged_by_weapon_in_slot set to melee. a filter_activator_tfteam, or at the very least thicker walls, will fix the problem with the buttons
Could also just put a nobullet wall between the player side and hale side.
 
Could also just put a nobullet wall between the player side and hale side.
drum the entire map needs to be lined with nobullet wall. every single trap in the map can be activated by a soldier and his rocket launcher
 
drum the entire map needs to be lined with nobullet wall. every single trap in the map can be activated by a soldier and his rocket launcher
thus the filter entry I suggested would take less time to add, less effort on the author's part, and less rendering time for every client