Blade D_Hero

Moderator
Contributor
Ok, let's break down the Heavy class:

-300 HP
-Can deal enough damage to kill an 175-125 HP class in about 2 seconds
-Has tickle mittens

Guard heavies are notorious for being able to kill large amounts of prisoners, as well as pretty much being impossible to kill if they start camping armory, or if they are near any other guard.

Please stop the reign of nofunner heavies on Jailbreak, or if not stop, make him less OP.
 
+1 if its nerfing heavy guards

Heavy is designed to have massive firepower at close range but is very slow which is balanced in normal TF2 but in Jailbreak its a huge problem. You have no choice but to melee down his 300 health with reduced melee damage while he mows you down with his raw firepower. Unless you have a very well coordinated team and a lot of people willing to lose their lives to kill one heavy (both of which is unlikely to happen in Jailbreak) he's a unstoppable wall of flesh

"prisoner" heavies are fine in my opinion as they're extremely slow. They're so easy to avoid it's not even funny
 
+i^4

It's even worse when one guy rebels and the heavy "accidentally" misses and kills you and the other guy just because of bulletspread and lack of aim.
 
+i^4

It's even worse when one guy rebels and the heavy "accidentally" misses and kills you and the other guy just because of bulletspread and lack of aim.

Don't forget about the other heavies that will kill 6 people in their vicinity just because one guy hit him
 
+1 if it's just nerfing. I don't think they're worth removing plus I think holiday punch should still be active since most guards worth their 2 cents will notice when an HP heavy tries to get behind them.
 
Would it be possible to set the max ammo to either 50 or 100 for a nerf if they really need to be nerfed?
 
Would it be possible to set the max ammo to either 50 or 100 for a nerf if they really need to be nerfed?

What's the point of nerfing if that's all your going to do? 1 bullet does 25 damage at semi-medium range. 50x25 is about 1200, damage, bye-bye nine people. I'm just saying a class with that much DPS and Health really shouldn't be available on a gameserver where most everyone is restricted to melee only.
 
What's the point of nerfing if that's all your going to do? 1 bullet does 25 damage at semi-medium range. 50x25 is about 1200, damage, bye-bye nine people. I'm just saying a class with that much DPS and Health really shouldn't be available on a gameserver where most everyone is restricted to melee only.

Oh... Hmm.... I guess halving the damage would help. I wonder if you can do an 'while spinning: inflict mark of death and bleed' but that's probably overly complicated.
 
Removing Heavy is silly. Nerfing him is fine enough.

Seriously though, LET'S NERF ALL OF JAILBREAK. SNIPERS ONLY BECAUSE EVERYTHING ELSE IS TOO OP.
 
Heavy is probably the sole class that prevents RED from just being stupid and running out of their cells every single round.

-1
 
Heavy is probably the sole class that prevents RED from just being stupid and running out of their cells every single round.

-1

I agree with Jedders

Although, it's annoying when they are spawncamping, then you can't enter without instantly dying so people refuse to enter and the game gets delayed.. And then I have to slay the person and that requires typing D: .. (Joke!)

You shouldn't go fight a heavy-guard if you can't do it on your own and don't get teamwork done from your teammates.. Try to get other guards or whatever then imo.. Only the taunt should be handled then from the heavy..
 
Disagree here.

I think part of learning to be a good prisoner is learning how to get around heavy guards and killing them anyways. Every class has their own way of dealing with heavy. For most classes, it's stay away and strafe, but for classes like pyro and scout you just need to be up in their face.

A nerf might be alright, though.
 
the heavy is the counter to pyro and scouts can be destroyed by a natascha
>doesn't play jailbreak
>comments in jailbreak suggestion

Heavy is counter to pyro is meaningless because pyros can't do anything unless they get ammo anyways.
 
It's simple, we kill the heavies.

But in all seriousness give the heavy less starting health and I think it would be ok, couldn't hurt to try this.