Bottiger would rather:
- Spend hours programming a custom repacker to make a separate version of PQ
- Add more code to handle audio bugs resulting from repacking it
- Rename it (and hotfix it twice because doing so broke sounds and particles)
- Make everybody redownload it
- Do the same for every single map on the rotation (without consulting the mappers or the community at large beforehand)
instead of keeping the dr_ prefix.
Literally everyone disagrees with him on that point (even Cream Tea), but God damn, that's some serious dedication
This is just dumb at this point. I had good faith in bottiger for this, but this is seriously some unbelievable negligence and islanding. I'm going to be blunt.
You have an overwhelming majority of players saying this renaming is dumb. Not just the sweats, but even casual people (arctic dino, Jeff/Carno, wormatty) still agree that these are deathrun maps. Even cream tea, basically your advisor, says this is too far.
Deathrun is a gamemode where a group of runners attempt to reach the end of a course filled with hazards. There is an activator who manually triggers traps to kill people, and in between there is often some amount of obstacles. Nearly EVERY deathrun map does this. Playstation has basic platforming and obstacles inbetween all of its traps, and NOBODY disagrees that its a deathrun map.
All the maps on the rotation for the hardcore server fit this bill. They have activator triggered traps, with obstacles mixed in between. It just so happens these obstacles are significantly more difficult and hazardous than on average. Cyber Tower has hard obstacles, but the traps are equally as hard to avoid and try to encourage mind-gaming between runners and activators. PQ is mostly traps with platforming spaced in between. Neonoir, Forgotten Origin, and Water Run don't do as good of a job due to their small number of traps, but this just a map balancing issue. It is no different than any other map being a "bad deathrun map" for some other reason.
These are deathrun maps. The only difference is the difficulty. This is like comparing Easy Campaign to Expert Realism in Left 4 Dead 2. This is easy versus hardmode. It's the same gamemode, with the difficulty changed. People who read "HARDCORE" in the server title will be able to tell that shit is going to be tough. People read the server title. Skial gets players because skial is in the name. If they don't see that, I'm sure they can see "HARDCORE DEATHRUN" or something as the gamemode. Even if they do mistakenly join, there are plenty of ways to ensure they find the regular server (players directing them, MOTD messages, !hop commands). If anything, "PARKOUR" is disingenous because it doesn't specify the difficulty at all. It's vague. In fact, people who search for hard deathrun maps by using dr_ (as they've been titled for literally years with no qualms until you decided it was a problem) will now never find them here.
You then take it a step further by forcing the activator to be a bot, demonstrating a complete lack of understanding of the maps. Cyber Tower is now impossible to 100% because the boss requires the activator's cooperation. The Versus minigame is now pointless. The activator room selection and music system I spent forever putting together is now useless. The 30+ different traps I have now serve zero purpose. PQ is now a drag because the traps are all gone. PQ's minigames against the activator are now useless. Even the other maps with fewer traps suffer as a result. Forgotten Origin is actually pretty fun with its traps, and now the spinner (which is a lot of people's favorite) is now useless. Nighttown is actually a good deathrun course by itself, simply overshadowed by BOSSBOSSBOSSBOSS spam. Too bad all the minigames against the activator are worth shit now. Good job, you only reinforced the problem the map has even further by making boss the only appealing option.
Despite all this retort, all you can refute with is your regurgitation of "this isn't deathrun, they must be separate", despite your actions to demonstrate as such completely destroying the integrity of some maps, and the overwhelming negative response by practically everybody. Quit embarassing yourself. You have an untapped market of veteran players eager to have a server hosted by the most popular network, frequently having a consistent population, to play their hard maps, and you're basically setting them up to fail miserably.